/// <summary> /// lw:恢复数据 /// </summary> private void ResetMonster() { m_Move.Stop(); m_Move.SetSpeed(0.0f); Entity.animCmpt.SetBool(m_SkillData.m_PounceAnim, false); m_Move.Move(Vector3.zero); m_Move.RotateTo(Vector3.zero); }
/// <summary> /// lw:恢复数据 /// </summary> private void ResetMonster() { m_Move.Stop(); m_Move.SetSpeed(0.0f); Entity.animCmpt.SetBool(m_SkillData.m_PounceAnim, false); m_Move.Move(Vector3.zero); m_Move.RotateTo(Vector3.zero); }