Example #1
0
        private SimWaypoint CreateXYZ(int x, int y)
        {
            int ix = IndexX(x);
            int iy = IndexY(y);

            if (saved[ix, iy] == null)
            {
                saved[ix, iy] = SimWaypointImpl.CreateGlobal(x, y, SimZ);
            }
            SimWaypoint wp = saved[ix, iy];

            AddNode(wp);
            return(wp);
        }
Example #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="v3"></param>
        /// <returns></returns>
        public SimWaypoint CreateClosestWaypoint(Vector3d v3)
        {
            double      Dist;
            SimWaypoint Closest    = ClosestNode(v3.X, v3.Y, v3.Z, out Dist, false);
            SimWaypoint V3Waypoint = SimWaypointImpl.CreateGlobal(v3);

            if (Closest != V3Waypoint)
            {
                IList <SimWaypoint> more = ClosestNodes(V3Waypoint, Dist, Dist * 2, false);
                AddNode(V3Waypoint);
                Intern2Arc(Closest, V3Waypoint, 1f);
                foreach (SimWaypoint P in more)
                {
                    Intern2Arc(P, V3Waypoint, 1f);
                }
            }
            return(V3Waypoint);
        }
Example #3
0
        public virtual SimWaypoint GetPointAt(double p, SimPathStore PathStore)
        {
            double len = Length;

            if (p <= 0.0f)
            {
                return(StartNode);
            }
            if (p >= len)
            {
                return(EndNode);
            }
            Vector3d dir = EndNode.GlobalPosition - StartNode.GlobalPosition;
            double   X   = (dir.X / len) * p;
            double   Y   = (dir.Y / len) * p;
            double   Z   = (dir.Z / len) * p;

            return(SimWaypointImpl.CreateGlobal(new Vector3d(X, Y, Z)));
        }
Example #4
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="v3"></param>
        /// <param name="radius"></param>
        /// <param name="numPoints"></param>
        /// <param name="Weight"></param>
        /// <returns></returns>
        public SimWaypoint CreateClosestWaypointBox(Vector3d v3, double radius, int numPoints, double Weight)
        {
            SimWaypoint node        = SimWaypointImpl.CreateGlobal(v3);
            double      radiansStep = Math.PI * 2 / numPoints;
            SimWaypoint Last        = node;
            Dictionary <SimWaypoint, List <SimWaypoint> > newWaypoints = new Dictionary <SimWaypoint, List <SimWaypoint> >();

            for (int Step = 0; Step < numPoints; Step++)
            {
                double             ThisAngle  = Step * radiansStep;
                Vector3d           vectNew    = (new Vector3d((double)Math.Cos(ThisAngle), (double)Math.Sin(ThisAngle), 0) * radius) + v3;
                SimWaypoint        nodeNew    = SimWaypointImpl.CreateGlobal(v3);
                List <SimWaypoint> closeNodes = new List <SimWaypoint>();
                newWaypoints[nodeNew] = closeNodes;
                double Dist;
                closeNodes.Add(node);
                closeNodes.Add(Last);
                closeNodes.Add(ClosestNode(vectNew.X, vectNew.Y, vectNew.Z, out Dist, false));
                Last = nodeNew;
            }
            foreach (SimWaypoint P in newWaypoints.Keys)
            {
                AddNode(P);
                foreach (SimWaypoint V in newWaypoints[P])
                {
                    if (V == null)
                    {
                        continue;
                    }
                    AddNode(V);
                    if (P != V)
                    {
                        Intern2Arc(P, V, Weight);
                    }
                }
            }
            return(node);
        }
Example #5
0
        /// <summary>
        /// Creates a node, adds to the graph and returns its reference.
        /// </summary>
        /// <param name="x">X coordinate.</param>
        /// <param name="y">Y coordinate.</param>
        /// <param name="z">Z coordinate.</param>
        /// <returns>The reference of the new node / null if the node is already in the graph.</returns>
        public SimWaypoint AddNode(double x, double y, double z)
        {
            SimWaypoint NewNode = SimWaypointImpl.CreateGlobal(x, y, z);

            return(AddNode(NewNode) ? NewNode : null);
        }