Example #1
0
 public static CollisionIndex CreateCollisionIndex(Vector3 from, SimPathStore PathStore)
 {
     float POINTS_PER_METER = PathStore.POINTS_PER_METER;
     int PX = PathStore.ARRAY_X(from.X);
     int PY = PathStore.ARRAY_Y(from.Y);
     CollisionIndex WP;
     lock (PathStore.MeshIndex)
     {
         WP = PathStore.MeshIndex[PX, PY];
         if (WP != null) return WP;
         from.X = PX / POINTS_PER_METER;
         from.Y = PY / POINTS_PER_METER;
         Vector3d GlobalPos = PathStore.GetPathStore().LocalToGlobal(from);
         WP = new CollisionIndex(from, GlobalPos, PX, PY, PathStore);
     }
     return WP;
 }