Example #1
0
        private static void ZipPatchDirectory(string directory, string patchArchive)
        {
            try
            {
                ConsoleSpinner cs = new ConsoleSpinner();
                // Depending on the directory this could be very large and would require more attention
                // in a commercial package.
                string[] filenames = Directory.GetFiles(directory);

                // 'using' statements guarantee the stream is closed properly which is a big source
                // of problems otherwise.  Its exception safe as well which is great.
                using (ZipOutputStream s = new ZipOutputStream(File.Create(patchArchive)))
                {
                    s.SetLevel(9); // 0 - store only to 9 - means best compression
                    byte[] buffer = new byte[8192];
                    foreach (string file in filenames)
                    {
                        // Using GetFileName makes the result compatible with XP
                        // as the resulting path is not absolute.
                        ZipEntry entry = new ZipEntry(Path.GetFileName(file));

                        // Setup the entry data as required.
                        // Crc and size are handled by the library for seakable streams
                        // so no need to do them here.
                        // Could also use the last write time or similar for the file.
                        entry.DateTime = DateTime.Now;
                        s.PutNextEntry(entry);

                        using (FileStream fs = File.OpenRead(file))
                        {
                            // Using a fixed size buffer here makes no noticeable difference for output
                            // but keeps a lid on memory usage.
                            int sourceBytes;
                            do
                            {
                                cs.Turn();

                                sourceBytes = fs.Read(buffer, 0, buffer.Length);
                                s.Write(buffer, 0, sourceBytes);
                            } while (sourceBytes > 0);
                        }
                    }

                    // Finish/Close arent needed strictly as the using statement does this automatically

                    // Finish is important to ensure trailing information for a Zip file is appended.  Without this
                    // the created file would be invalid.
                    s.Finish();

                    // Close is important to wrap things up and unlock the file.
                    s.Close();
                }
                Console.WriteLine("Patch file [" + patchArchive + "] created.");
            }
            catch (Exception ex)
            {
                Console.WriteLine("Exception during packaging processing {0}", ex);
            }
        }
Example #2
0
        private static void ZipPatchDirectory(string directory, string patchArchive)
        {
            try
            {
                ConsoleSpinner cs = new ConsoleSpinner();
                // Depending on the directory this could be very large and would require more attention
                // in a commercial package.
                string[] filenames = Directory.GetFiles(directory);

                // 'using' statements guarantee the stream is closed properly which is a big source
                // of problems otherwise.  Its exception safe as well which is great.
                using (ZipOutputStream s = new ZipOutputStream(File.Create(patchArchive)))
                {
                    s.SetLevel(9); // 0 - store only to 9 - means best compression
                    byte[] buffer = new byte[8192];
                    foreach (string file in filenames)
                    {
                        // Using GetFileName makes the result compatible with XP
                        // as the resulting path is not absolute.
                        ZipEntry entry = new ZipEntry(Path.GetFileName(file));

                        // Setup the entry data as required.
                        // Crc and size are handled by the library for seakable streams
                        // so no need to do them here.
                        // Could also use the last write time or similar for the file.
                        entry.DateTime = DateTime.Now;
                        s.PutNextEntry(entry);

                        using (FileStream fs = File.OpenRead(file))
                        {
                            // Using a fixed size buffer here makes no noticeable difference for output
                            // but keeps a lid on memory usage.
                            int sourceBytes;
                            do
                            {
                                cs.Turn();

                                sourceBytes = fs.Read(buffer, 0, buffer.Length);
                                s.Write(buffer, 0, sourceBytes);
                            } while (sourceBytes > 0);
                        }
                    }

                    // Finish/Close arent needed strictly as the using statement does this automatically

                    // Finish is important to ensure trailing information for a Zip file is appended.  Without this
                    // the created file would be invalid.
                    s.Finish();

                    // Close is important to wrap things up and unlock the file.
                    s.Close();
                }
                Console.WriteLine("Patch file [" + patchArchive + "] created.");
            }
            catch (Exception ex)
            {
                Console.WriteLine("Exception during packaging processing {0}", ex);
            }
        }