Example #1
0
        private void ConfigurationInspector(FootTarget footTarget)
        {
            //if (!target.jointLimitations)
            //    return;

            footTarget.RetrieveBones();

            showConfiguration = EditorGUILayout.Foldout(showConfiguration, "Configuration", true);
            if (showConfiguration)
            {
                EditorGUI.indentLevel++;

                UpperLegConfigurationInspector(ref footTarget.upperLeg, footTarget.isLeft);
                LowerLegConfigurationInspector(ref footTarget.lowerLeg, footTarget.isLeft);
                FootConfigurationInspector(ref footTarget.foot, footTarget.isLeft);
                ToesConfigurationInspector(ref footTarget.toes, footTarget.isLeft);

                EditorGUI.indentLevel--;
            }
        }
        // Do not remove this, this is dynamically called from Target_Editor!
        public static FootTarget CreateTarget(FootTarget oldTarget)
        {
            HumanoidControl humanoid = oldTarget.humanoid;

            GameObject targetObject = new GameObject();

            if (oldTarget.isLeft)
            {
                targetObject.name = "Left Foot Target";
            }
            else
            {
                targetObject.name = "Right Foot Target";
            }
            Transform targetTransform = targetObject.transform;

            targetTransform.parent   = humanoid.transform;
            targetTransform.position = oldTarget.transform.position;
            targetTransform.rotation = oldTarget.transform.rotation;

            FootTarget footTarget = Constructor(humanoid, oldTarget.isLeft, targetTransform);

            if (footTarget.isLeft)
            {
                humanoid.leftFootTarget = footTarget;
            }
            else
            {
                humanoid.rightFootTarget = footTarget;
            }

            footTarget.RetrieveBones();
            footTarget.InitAvatar();
            footTarget.MatchTargetsToAvatar();

            return(footTarget);
        }