// Use this for initialization void Start() { Particles.Add(Particle1); Particles.Add(Particle2); springs.Add(sd); Particle1 = p1.GetComponent <ClothBehaviour>().particle1; Particle2 = p2.GetComponent <ClothBehaviour>().particle1; restLength = Vector3.Distance(Particle1.Position, Particle2.Position); springConstant = 20; dampingFactor = 100; }
// Use this for initialization void clothStart() { particle1 = new Particales.Particle(new Vector3(particle1.Position.x, particle1.Position.y, particle1.Position.z)); particle1.Position = transform.position; particle1.Mass = 1; }