private void FoundResults(ParseObject[] array, NSError error) { //If there was an error or no High scores found, create an emtpy list. if (array == null || error != null) { Root = new RootElement("High Scores"){ new Section(){ new StringElement("No Scores Found"), } }; return; } var easySection = new Section("Easy"); var mediumSection = new Section("Medium"); var hardSection = new Section("Hard"); var objects = array.Select(x=> x.ToObject<GameScore>()).OrderByDescending(x=> x.Score).ToList(); foreach(var score in objects) { var element = new StringElement(score.Player,score.Score.ToString("#,###")); switch(score.Dificulty) { case GameDificulty.Easy: easySection.Add(element); break; case GameDificulty.Medium: mediumSection.Add(element); break; case GameDificulty.Hard: hardSection.Add (element); break; } } Root = new RootElement("High Scores") { easySection, mediumSection, hardSection, }; }
public void SaveAllAsync(ParseObject [] objects, NSAction callback) { var d = new NSActionDispatcher (callback); SaveAllAsync (objects, d, NSActionDispatcher.Selector); }
public static void FetchAllIfNeededAsync(ParseObject [] objects, NSAction callback) { var d = new NSActionDispatcher (callback); FetchAllIfNeededAsync (objects, d, NSActionDispatcher.Selector); }