public void should_be_able_to_pick_car() { var car = new Car(); var parkingLot = new ParkingLot(1); var parkingBoy = new SuperParkingBoy(new List<ParkingLot>() { parkingLot }); var ticket = parkingLot.Park(car); Assert.Equal(car, parkingBoy.Pick(ticket)); }
public void should_be_able_to_park_car_if_parking_lots_has_same_free_space_rate() { var parkingLot1 = new ParkingLot(1); var parkingLot2 = new ParkingLot(1); var superParkingBoy = new SuperParkingBoy(new List<ParkingLot> { parkingLot1, parkingLot2 }); var car = new Car(); var ticket = superParkingBoy.Park(car); Assert.Equal(car, superParkingBoy.Pick(ticket)); }
public void should_increase_free_space_rate_when_pick_car() { var parkingLot = new ParkingLot(2); var superParkingBoy = new SuperParkingBoy(new List<ParkingLot> { parkingLot }); var ticket = superParkingBoy.Park(new Car()); var freeSpaceRateBeforePick = parkingLot.FreeSpaceRate; superParkingBoy.Pick(ticket); var freeSpaceRateAfterPick = parkingLot.FreeSpaceRate; Assert.True(freeSpaceRateBeforePick < freeSpaceRateAfterPick); }
public void should_pick_car_from_parking_lot_2_if_the_car_is_in_parking_lot_2() { var parkingLot1 = new ParkingLot(1); var parkingLot2 = new ParkingLot(1); var parkingBoy = new SuperParkingBoy(new List<ParkingLot>() { parkingLot1, parkingLot2 }); var car = new Car(); var ticket = parkingLot2.Park(car); Assert.Equal(car, parkingBoy.Pick(ticket)); }