protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = "Textures/fire";

            settings.MaxParticles = 1200;

            settings.Duration = TimeSpan.FromSeconds(2);

            settings.DurationRandomness = 1;

            settings.MinHorizontalVelocity = 0;
            settings.MaxHorizontalVelocity = 12;

            settings.MinVerticalVelocity = -10;
            settings.MaxVerticalVelocity = 10;

            // Set gravity upside down, so the flames will 'fall' upward.
            settings.Gravity = new Vector3(0, 15, 0);

            settings.MinColor = new Color(255, 255, 255, 10);
            settings.MaxColor = new Color(255, 255, 255, 40);

            settings.MinStartSize = 2;
            settings.MaxStartSize = 6;

            settings.MinEndSize = 10;
            settings.MaxEndSize = 22;

            // Use additive blending.
            settings.SourceBlend = Blend.SourceAlpha;
            settings.DestinationBlend = Blend.One;
        }
        protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = "Textures/fire";

            settings.MaxParticles = 15;

            settings.Duration = TimeSpan.FromSeconds(2);

            settings.DurationRandomness = 1;

            settings.MinHorizontalVelocity = 15;
            settings.MaxHorizontalVelocity = 22;

            settings.MinVerticalVelocity = -10;
            settings.MaxVerticalVelocity = 10;

            settings.Gravity = new Vector3(0, -20, 0);

            settings.MinColor = new Color(255, 255, 255, 220);
            settings.MaxColor = new Color(255, 255, 255, 220);

            settings.MinStartSize = 1;
            settings.MaxStartSize = 1;

            settings.MinEndSize = 2;
            settings.MaxEndSize = 2;

            settings.SourceBlend = Blend.SourceAlpha;
            settings.DestinationBlend = Blend.One;
        }
        protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = "Textures/smoke";

            settings.MaxParticles = 500;

            settings.Duration = TimeSpan.FromSeconds(7);

            settings.MinHorizontalVelocity = 0;
            settings.MaxHorizontalVelocity = 7;

            settings.MinVerticalVelocity = 10;
            settings.MaxVerticalVelocity = 20;

            // Create a wind effect by tilting the gravity vector sideways.
            settings.Gravity = new Vector3(0, -5, 0);

            settings.EndVelocity = 0.75f;

            settings.MinRotateSpeed = -1;
            settings.MaxRotateSpeed = 1;

            settings.MinStartSize = 5;
            settings.MaxStartSize = 10;

            settings.MinEndSize = 50;
            settings.MaxEndSize = 150;
        }
 /// <summary>
 /// Derived particle system classes should override this method
 /// and use it to initalize their tweakable settings.
 /// </summary>
 protected abstract void InitializeSettings(ParticleSettings settings);