Example #1
0
        /// <summary>
        /// Returns a list of collision delegates containing all delegates whose shapes met the collision check with the given shape.
        /// </summary>
        /// <param name="shape">Shape to be compared against for collision.</param>
        /// <param name="typeCheck">Definition of what a "collision" is for this check. Optional.</param>
        /// <returns></returns>
        public List<CollisionDelegate> CollisionCheckAllObjects(Shape shape, CollisionGroupIdentifier group, Shape.CollideType typeCheck = Shape.CollideType.All)
        {
            LinkedList<CollisionDelegate> delegates = m_Delegates[group];
            List<CollisionDelegate> CollidingDelegates = new List<CollisionDelegate>();

            foreach (CollisionDelegate cd in delegates)
            {
                if (shape.Collides(cd.shape, typeCheck))
                {
                    CollidingDelegates.Add(cd);
                }
            }
            return CollidingDelegates;
        }
Example #2
0
 /// <summary>
 /// Returns the first instance that is detected to collide with the given shape.
 /// </summary>
 /// <param name="shape">Shape to be checked against for collision.</param>
 /// <param name="typeCheck">Definition of what a "collision" is for this check. Optional.</param>
 /// <returns></returns>
 public CollisionDelegate CollisionCheckFirstObject(Shape shape, CollisionGroupIdentifier group, Shape.CollideType typeCheck = Shape.CollideType.All)
 {
     LinkedList<CollisionDelegate> delegates = m_Delegates[group];
     CollisionDelegate firstInstance = new CollisionDelegate();
     foreach (CollisionDelegate cd in delegates)
     {
         if (shape.Collides(cd.shape, typeCheck))
         {
             firstInstance = cd;
             break;
         }
     }
     return firstInstance;
 }
Example #3
0
        /// <summary>
        /// Returns whether or not an instance collides with the given shape.
        /// </summary>
        /// <param name="shape">Shape to be checked against for collision.</param>
        /// <param name="typeCheck">Definition of what a "collision" is for this check. Optional.</param>
        /// <returns></returns>
        public bool CollisionCheck(Shape shape, CollisionGroupIdentifier group, Shape.CollideType typeCheck = Shape.CollideType.All)
        {
            LinkedList<CollisionDelegate> delegates = m_Delegates[group];
            bool isColliding = false;

            foreach (CollisionDelegate cd in delegates)
            {
                if (shape.Collides(cd.shape, typeCheck))
                    isColliding = true;
            }
            return isColliding;
        }