Example #1
0
        private static void EnsureSettingsExist()
        {
            PapertrailSettings settings = LoadSettings();

            if (settings == null)
            {
                var    folders    = System.IO.Directory.GetDirectories(Application.dataPath, "Papertrail");
                string createPath = string.Empty;
                if (folders.Length == 0)
                {
                    createPath = "Assets/Resources/" + s_settingsPath + ".asset";
                }
                else
                {
                    createPath  = GetRelativeProjectPath(folders[0]);
                    createPath += "Resources/" + s_settingsPath + ".asset";
                }
                string[] split        = createPath.Split('/');
                string   currentDepth = string.Empty;
                for (int j = 0; j < split.Length - 1; j++)
                {
                    string parentFolder = currentDepth;
                    if (j > 0)
                    {
                        currentDepth += '/';
                    }
                    currentDepth += split[j];
                    if (!UnityEditor.AssetDatabase.IsValidFolder(currentDepth))
                    {
                        UnityEditor.AssetDatabase.CreateFolder(parentFolder, split[j]);
                    }
                }
                settings = CreateInstance <PapertrailSettings>();
                UnityEditor.AssetDatabase.CreateAsset(settings, createPath);
            }
            if (string.IsNullOrEmpty(settings.systemName))
            {
                settings.systemName = Application.identifier;
                UnityEditor.EditorUtility.SetDirty(settings);
            }
        }
        /// <summary>
        /// Called when the Instance is created. Gathers application information and creates the UDP client
        /// </summary>
        private void Awake()
        {
            // Ensure this is the only instance
            if (s_instance != null && s_instance != this)
            {
                Destroy(this);
                return;
            }
            // Load settings
            m_isReady  = false;
            m_settings = PapertrailSettings.LoadSettings();
            // Store app information
            m_processName = Application.identifier.Replace(" ", string.Empty);
            m_platform    = Application.platform.ToString().ToLowerInvariant();
            m_localIp     = Network.player.ipAddress;

            if (!string.IsNullOrEmpty(m_settings.hostname) && m_settings.port > 0)
            {
                try
                {
                    // Create the udp client
                    m_udpClient = new UdpClient(m_settings.hostname, m_settings.port);
                    // Hook into Unity's logging system
                    Application.logMessageReceivedThreaded += Application_LogMessageReceived;
                    // Begin looking for a connection
                    StartCoroutine(GetExternalIP());
                }
                catch (Exception ex)
                {
                    m_udpClient = null;
                    Debug.LogException(ex);
                }
            }
            else
            {
                m_udpClient = null;
            }
        }