public Goomba() : base(new Stats(1, 2, 0, 0, 0))
        {
            Name = "Goomba";

            AIBehavior = new GoombaAI(this);

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Stop, new StatusPropertyHolder(110, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.DEFDown, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Poison, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(100, 0));

            Texture2D spriteSheet = AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.SpriteRoot}/Enemies/Goomba.png");

            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.IdleName, new ReverseAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                     new Animation.Frame(new Rectangle(67, 107, 26, 28), 1000d),
                                                                                     new Animation.Frame(new Rectangle(35, 104, 26, 31), 150d, new Vector2(0, -1)),
                                                                                     new Animation.Frame(new Rectangle(3, 5, 26, 34), 1000d, new Vector2(0, -2))));
            AnimManager.AddAnimation(AnimationGlobals.HurtName, new Animation(spriteSheet,
                                                                              new Animation.Frame(new Rectangle(65, 76, 29, 27), 80d),
                                                                              new Animation.Frame(new Rectangle(2, 109, 27, 26), 80d)));
            AnimManager.AddAnimation(AnimationGlobals.DeathName, new Animation(spriteSheet, new Animation.Frame(new Rectangle(2, 109, 27, 26), 1000d)));

            AnimManager.AddAnimation(AnimationGlobals.RunningName, new ReverseAnimation(spriteSheet, AnimationGlobals.InfiniteLoop,
                                                                                        new Animation.Frame(new Rectangle(129, 73, 28, 30), 150d),
                                                                                        new Animation.Frame(new Rectangle(67, 107, 26, 28), 100d),
                                                                                        new Animation.Frame(new Rectangle(99, 75, 28, 28), 150d)));
        }
Example #2
0
        public Goomba() : base(new Stats(1, 2, 0, 0, 0))
        {
            Name = "Goomba";

            AIBehavior = new GoombaAI(this);

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Stop, new StatusPropertyHolder(110, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.DEFDown, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Poison, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(100, 0));

            LoadAnimations();
        }
Example #3
0
        public Pokey() : base(new Stats(11, 4, 0, 2, 0))
        {
            Name = "Pokey";

            AIBehavior = new GoombaAI(this);

            #region Entity Property Setup

            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Sleep, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Dizzy, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Confused, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Tiny, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Stop, new StatusPropertyHolder(80, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.DEFDown, new StatusPropertyHolder(95, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Burn, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Frozen, new StatusPropertyHolder(60, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Fright, new StatusPropertyHolder(100, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.Blown, new StatusPropertyHolder(90, 0));
            EntityProperties.AddStatusProperty(Enumerations.StatusTypes.KO, new StatusPropertyHolder(100, 0));

            EntityProperties.AddPhysAttribute(Enumerations.PhysicalAttributes.Spiked);
            EntityProperties.AddPayback(new StatusGlobals.PaybackHolder(StatusGlobals.PaybackTypes.Constant, Enumerations.PhysicalAttributes.Spiked,
                                                                        Enumerations.Elements.Sharp, new Enumerations.ContactTypes[] { Enumerations.ContactTypes.Latch, Enumerations.ContactTypes.TopDirect, Enumerations.ContactTypes.SideDirect },
                                                                        new Enumerations.ContactProperties[] { Enumerations.ContactProperties.None },
                                                                        Enumerations.ContactResult.Failure, Enumerations.ContactResult.Failure, 1, null));

            EntityProperties.SetVulnerableDamageEffects(Enumerations.DamageEffects.RemovesSegment);

            #endregion

            Texture2D spriteSheet = AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.SpriteRoot}/Enemies/Pokey.png");
            AnimManager.SetSpriteSheet(spriteSheet);

            AnimManager.AddAnimation(AnimationGlobals.IdleName, new ReverseAnimation(null, AnimationGlobals.InfiniteLoop,
                                                                                     new Animation.Frame(new Rectangle(33, 65, 30, 30), 200d),
                                                                                     new Animation.Frame(new Rectangle(97, 65, 30, 30), 200d),
                                                                                     new Animation.Frame(new Rectangle(65, 66, 30, 29), 200d, new Vector2(0, 1))));
            //AnimManager.AddAnimationChildFrame(AnimationGlobals.IdleName)
        }