Example #1
0
        public MatchLobbyContext MakeLobbyContext()
        {
            if (IsHost)
            {
                var lobby = new MatchLobby(GameData.Scenarios.First());
                lobby.ApplyAction(new AddPlayerAction(Player));
                var chat = new Chat();

                Server.MessageAdapter = new NonMatchMessageSerializer();
                Server.RPCHandler     =
                    new RPCHandler().Install(
                        new LobbyServerLayer(lobby, ConnectionCache), new ChatServerLayer(chat, ConnectionCache));

                lobby.OnActionApplied += (sender, e) => Server.Broadcast(new ApplyLobbyActionRequest(e.Value));
                chat.OnActionApplied  += (sender, e) => Server.Broadcast(new ApplyChatActionRequest(e.Value));

                return(new MatchLobbyContext(Server, ConnectionCache, lobby, chat));
            }
            else
            {
                var chat = new Chat();
                Client.MessageAdapter = new NonMatchMessageSerializer();
                var lobbyLayer = new LobbyLayer();
                var handler    = new RPCHandler().Install(lobbyLayer, new ChatLayer(chat));
                Client.RPCHandler = handler;

                if (Client.Call(
                        new ApplyLobbyActionRequest(new AddPlayerAction(Player))).Get <BooleanResponse>().Value)
                {
                    MatchLobby lobby = Client.Call(new GetLobbyRequest()).Get <GetLobbyResponse>().Lobby;
                    lobbyLayer.Lobby = lobby;
                    return(new MatchLobbyContext(Client, lobby, chat));
                }
                return(null);
            }
        }
Example #2
0
 public bool SetScenario(Scenario Scenario)
 {
     return(_Lobby.ApplyAction(new SetScenarioAction(Scenario)));
 }