/// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Global handler for uncaught exceptions.
            UnhandledException += Application_UnhandledException;

            // Standard Silverlight initialization
            InitializeComponent();

            // Phone-specific initialization
            InitializePhoneApplication();

            // Show graphics profiling information while debugging.
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // Display the current frame rate counters.
                Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode,
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Disable the application idle detection by setting the UserIdleDetectionMode property of the
                // application's PhoneApplicationService object to Disabled.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }

            // Create the database if it does not exist.
            using (ItemDataContext db = new ItemDataContext(ItemDataContext.DBConnectionString))
            {
                if (db.DatabaseExists() == false)
                {
                    // Create the Database
                    db.CreateDatabase();
                }
                //db.DeleteDatabase();
                //db.CreateDatabase();
            }
        }
 /***********************************************************************
  *                          Constructor
  ***********************************************************************/
 public ItemController()
 {
     // Connect to the database and instantiate data context
     itemDB = new ItemDataContext(ItemDataContext.DBConnectionString);
 }