Example #1
0
        /// <summary>
        /// Update UI.
        /// </summary>
        /// <param name="roundCounter">Current round.</param>
        /// <param name="currentTurnReport">Current turn report.</param>
        /// <param name="showGrid">Show the grid?</param>
        /// <param name="grid">The <see cref="Grid"/> to show.</param>
        public void Update(int roundCounter,
                           TurnReport currentTurnReport,
                           bool showGrid,
                           Grid grid)
        {
            ConsoleKey userInput;

            if (showGrid)
            {
                Console.Clear();
            }

            Console.BackgroundColor = defaultBackgroundColor;

            PrintTurnReport(roundCounter, currentTurnReport);

            if (showGrid)
            {
                ShowGrid(roundCounter, grid);

                Console.WriteLine("Press [Enter] to continue.");

                while (true)
                {
                    userInput = GetUserInputKey();

                    if (userInput == ConsoleKey.Enter)
                    {
                        break;
                    }
                }
            }
        }
Example #2
0
        /// <summary>
        /// Print the given round report to the console.
        /// </summary>
        /// <param name="roundCounter">The current round.</param>
        /// <param name="turnReport">The <see cref="TurnReport"/> to show.
        /// </param>
        private void PrintTurnReport(int roundCounter, TurnReport turnReport)
        {
            string holder;

            holder  = $"Turn {roundCounter}: ";
            holder += $"{turnReport.Healthy} healthy, ";
            holder += $"{turnReport.Infected} infected ";
            holder += $"and {turnReport.Dead} dead.";

            Console.WriteLine(holder);
        }
Example #3
0
        /// <summary>
        /// The main simulation run loop.
        /// </summary>
        public void Run()
        {
            TurnReport        turnReport;
            List <TurnReport> turnReports = null;

            if (!simOptions.ShowSimulation)
            {
                Console.WriteLine($"Simulation starts with {agents.Length} " +
                                  "healthy agents.");
            }

            for (int roundCounter = 1; roundCounter <= simOptions.MaxTurns;
                 roundCounter++)
            {
                // For every Agents...
                for (int k = 0; k < agents.Length; k++)
                {
                    if (!agents[k].IsDead)
                    {
                        // ...randomly move them.
                        simGrid.RandomlyMoveAgent(rng, agents[k]);

                        // If infected...
                        if (agents[k].IsInfected)
                        {
                            // ...spread the virus.
                            agents[k].TileRef.SpreadVirus(roundCounter);

                            // Performs infection tick
                            agents[k].InfectionTick(roundCounter);
                        }
                    }
                }

                // First infection
                if (simOptions.FirstInfectionTurn == roundCounter)
                {
                    int randomAgent = rng.Next(0, agents.Length);

                    agents[randomAgent].Infect(roundCounter);
                }

                turnReport = new TurnReport(HealthyAgentCount,
                                            InfectedAgentCount,
                                            DeadAgentCount);

                Program.UIManager
                .Update(roundCounter, turnReport,
                        simOptions.ShowSimulation, simGrid);

                // If user asked to generate stats file
                if (simOptions.OutputSimulationToFile)
                {
                    if (turnReports == null)
                    {
                        turnReports = new List <TurnReport>();
                    }

                    turnReports.Add(turnReport);
                }

                if (!IsAnyAgentAlive)
                {
                    break;
                }
            }

            if (simOptions.OutputSimulationToFile)
            {
                SaveReport(turnReports);
            }
        }