Example #1
0
        //dangerous...modifies the Map
        public Map addDisease(City c, int num = 1)
        {
            Map          result = new Map(this);
            DiseaseColor color  = c.color;

            for (int i = 0; i < num; i++)
            {
                if (result.cities[c.cityNumber].disease(color) < 3)
                {
                    result.cities[c.cityNumber] = result.cities[c.cityNumber].adjustDisease(color, 1);

                    if (result.diseaseLevel(c, color) == 3)
                    {
                        result.aboutToOutbreak = new List <City>(result.aboutToOutbreak);
                        result.aboutToOutbreak.Add(c);
                    }

                    result.numInfectionsInCities++;
                }
                else
                {
                    //outbreak
                    List <City> outbreaks = new List <City>();
                    outbreaks.Add(c);
                    List <City> toEvaluate = new List <City>();
                    toEvaluate.AddRange(c.adjacent);
                    while (toEvaluate.Count != 0)
                    {
                        City current = toEvaluate.ElementAt(0);
                        toEvaluate.RemoveAt(0);
                        if (outbreaks.Contains(current))
                        {
                            continue;
                        }
                        if (result.cities[current.cityNumber].disease(color) < 3)
                        {
                            result.cities[current.cityNumber] = result.cities[current.cityNumber].adjustDisease(color, 1);
                        }
                        else
                        {
                            toEvaluate.AddRange(current.adjacent);
                            outbreaks.Add(current);
                        }

                        result.numInfectionsInCities++;

                        if (result.diseaseLevel(current, color) == 3)
                        {
                            result.aboutToOutbreak = new List <City>(result.aboutToOutbreak);
                            result.aboutToOutbreak.Add(current);
                        }
                    }
                    result._outbreakCount += outbreaks.Count;
                }
            }
            return(result);
        }
Example #2
0
        public Map removeDisease(City city, DiseaseColor color)
        {
            Map result = new Map(this);

            result.cities[city.cityNumber] = result.cities[city.cityNumber].adjustDisease(color, -1);

            result.numInfectionsInCities--;

            if (result.aboutToOutbreak.Contains(city) && result.diseaseLevel(city, city.color) != 3)
            {
                result.aboutToOutbreak = new List <City>(result.aboutToOutbreak);
                result.aboutToOutbreak.Remove(city);
            }

            return(result);
        }
Example #3
0
        public Map removeDisease(City city, DiseaseColor color)
        {
            Map result = new Map(this);
            result.cities[city.cityNumber] = result.cities[city.cityNumber].adjustDisease(color, -1);

            result.numInfectionsInCities --;

            if (result.aboutToOutbreak.Contains(city) && result.diseaseLevel(city, city.color) != 3)
            {
                result.aboutToOutbreak = new List<City>(result.aboutToOutbreak);
                result.aboutToOutbreak.Remove(city);
            }

            return result;
        }
Example #4
0
        //dangerous...modifies the Map
        public Map addDisease(City c, int num = 1)
        {
            Map result = new Map(this);
            DiseaseColor color = c.color;

            for (int i = 0; i < num; i++)
            {

                if (result.cities[c.cityNumber].disease(color) < 3)
                {
                    result.cities[c.cityNumber] = result.cities[c.cityNumber].adjustDisease(color, 1);

                    if (result.diseaseLevel(c, color) == 3)
                    {
                        result.aboutToOutbreak = new List<City>(result.aboutToOutbreak);
                        result.aboutToOutbreak.Add(c);
                    }

                    result.numInfectionsInCities ++;
                }
                else
                {
                    //outbreak
                    List<City> outbreaks = new List<City>();
                    outbreaks.Add(c);
                    List<City> toEvaluate = new List<City>();
                    toEvaluate.AddRange(c.adjacent);
                    while (toEvaluate.Count != 0)
                    {
                        City current = toEvaluate.ElementAt(0);
                        toEvaluate.RemoveAt(0);
                        if (outbreaks.Contains(current))
                            continue;
                        if (result.cities[current.cityNumber].disease(color) < 3)
                        {
                            result.cities[current.cityNumber] = result.cities[current.cityNumber].adjustDisease(color, 1);
                        }
                        else
                        {
                            toEvaluate.AddRange(current.adjacent);
                            outbreaks.Add(current);
                        }

                        result.numInfectionsInCities++;

                        if (result.diseaseLevel(current, color) == 3)
                        {
                            result.aboutToOutbreak = new List<City>(result.aboutToOutbreak);
                            result.aboutToOutbreak.Add(current);
                        }
                    }
                    result._outbreakCount += outbreaks.Count;
                }
            }
            return result;
        }