Example #1
0
        public static List<CureDiseaseAction> getCureActions(GameState g)
        {
            List<CureDiseaseAction> result = new List<CureDiseaseAction>();
            if(g.map.hasStation(g.currentPlayer().position)) {
                foreach(DiseaseColor c in g.currentPlayer().hasCardsToCure())
                {
                    if (g.curesFound[(int) c]) continue;

                    result.Add(new CureDiseaseAction(c));
                }
            }
            return result;
        }
 public override float evaluate(GameState gs)
 {
     if (gs.currentPlayer().position == city)
         return 1;
     else
         return 0;
 }
Example #3
0
        public override GameState execute(GameState gs)
        {
            //does stuff that happens between two turns (after actions)

            GameState newGS = gs.drawPlayerCards(gs.currentPlayer());
            int       numInfectionCardsToDraw = 0;
            Map       m = newGS.map;

            //draw x infection cards
            if (m.infectionRate >= 0 && m.infectionRate < 3)
            {
                numInfectionCardsToDraw = 2;
            }
            else if (m.infectionRate >= 3 && m.infectionRate < 5)
            {
                numInfectionCardsToDraw = 3;
            }
            else if (m.infectionRate >= 5 && m.infectionRate < 7)
            {
                numInfectionCardsToDraw = 4;
            }

            newGS = newGS.drawInfectionCards(numInfectionCardsToDraw);
            newGS.advancePlayer();



            return(newGS);
        }
Example #4
0
 public static List<TradeAction> getTrades(GameState gs)
 {
     List<TradeAction> result = new List<TradeAction>();
     City card = gs.currentPlayer().position;
     List<Player> partners = new List<Player>();
     Player trader = null;
     foreach(Player p in gs.players)
     {
         if (p.position == card)
         {
             if (p.cards.Contains(card))
             {
                 trader = p;
             }
             else
             {
                 partners.Add(p);
             }
         }
     }
     if(trader == null) return result;
     foreach(Player p in partners)
     {
         result.Add(new TradeAction(trader, p, card));
     }
     return result;
 }
Example #5
0
        public static List <TradeAction> getTrades(GameState gs)
        {
            List <TradeAction> result = new List <TradeAction>();
            City          card        = gs.currentPlayer().position;
            List <Player> partners    = new List <Player>();
            Player        trader      = null;

            foreach (Player p in gs.players)
            {
                if (p.position == card)
                {
                    if (p.cards.Contains(card))
                    {
                        trader = p;
                    }
                    else
                    {
                        partners.Add(p);
                    }
                }
            }
            if (trader == null)
            {
                return(result);
            }
            foreach (Player p in partners)
            {
                result.Add(new TradeAction(trader, p, card));
            }
            return(result);
        }
Example #6
0
        public override GameState execute(GameState gs)
        {
            //does stuff that happens between two turns (after actions)
            
            GameState newGS  = gs.drawPlayerCards(gs.currentPlayer());
            int numInfectionCardsToDraw=0;
            Map m = newGS.map;
            //draw x infection cards
            if(m.infectionRate>=0 && m.infectionRate<3)
            {
                numInfectionCardsToDraw = 2;
            }
            else if (m.infectionRate >= 3 && m.infectionRate < 5)
            {
                numInfectionCardsToDraw = 3;
            }
            else if(m.infectionRate >=5 && m.infectionRate<7)
            {
                numInfectionCardsToDraw = 4;
            }

            newGS = newGS.drawInfectionCards(numInfectionCardsToDraw);
            newGS.advancePlayer();
            


            return newGS;
        }
Example #7
0
 public override GameState execute(GameState gs)
 {
     //Debug.Assert(debug_gs == null || debug_gs == gs, "Action used on an unintended gamestate");
     Player movedPlayer = new Player(dest, gs.currentPlayer());
     GameState result = gs.adjustPlayer(movedPlayer);
     result.advanceMove();
     return result;
 }
Example #8
0
        public static List <CureDiseaseAction> getCureActions(GameState g)
        {
            List <CureDiseaseAction> result = new List <CureDiseaseAction>();

            if (g.map.hasStation(g.currentPlayer().position))
            {
                foreach (DiseaseColor c in g.currentPlayer().hasCardsToCure())
                {
                    if (g.curesFound[(int)c])
                    {
                        continue;
                    }

                    result.Add(new CureDiseaseAction(c));
                }
            }
            return(result);
        }
Example #9
0
        public override GameState execute(GameState gs)
        {
            //Debug.Assert(debug_gs == null || debug_gs == gs, "Action used on an unintended gamestate");
            Player    movedPlayer = new Player(dest, gs.currentPlayer());
            GameState result      = gs.adjustPlayer(movedPlayer);

            result.advanceMove();
            return(result);
        }
Example #10
0
        public void moveExecuteTest()
        {
            City atlanta = new City("Atlanta", DiseaseColor.BLUE, 0);
            City newyork = new City("NewYork", DiseaseColor.BLUE, 1);
            City.makeAdjacent(atlanta, newyork);
            GameState gs = new GameState(atlanta, null);
            MoveAction action = new MoveAction(newyork);
            GameState newGs = action.execute(gs);
            Assert.AreEqual(newyork, newGs.currentPlayer().position);
            Assert.AreEqual(atlanta, gs.currentPlayer().position);

        }
Example #11
0
        public override GameState execute(GameState gs)
        {
            Player player = gs.currentPlayer();
            int cardsRemoved = 0;

            foreach (City card in player.cards)
            {
                if (cardsRemoved == 5 || (cardsRemoved == 4 && gs.currentPlayer().type == Player.Type.SCIENTIST)) break;
                if (color == card.color)
                {
                    player = player.removeCard(card);
                    cardsRemoved++;
                }
            }
            GameState result = gs.cureDisease(color);
            result = result.adjustPlayer(player);
            result.advanceMove();
            result = result.recalcBestCardHolder(result, gs.currentPlayer(), color);
            return result;

        }
Example #12
0
        public override GameState execute(GameState gs)
        {
            Player player       = gs.currentPlayer();
            int    cardsRemoved = 0;

            foreach (City card in player.cards)
            {
                if (cardsRemoved == 5 || (cardsRemoved == 4 && gs.currentPlayer().type == Player.Type.SCIENTIST))
                {
                    break;
                }
                if (color == card.color)
                {
                    player = player.removeCard(card);
                    cardsRemoved++;
                }
            }
            GameState result = gs.cureDisease(color);

            result = result.adjustPlayer(player);
            result.advanceMove();
            result = result.recalcBestCardHolder(result, gs.currentPlayer(), color);
            return(result);
        }
Example #13
0
        public void runAction()
        {
            Action a;

            if (gs.currentPlayer().isAI)
            {
                a = ev.bfs_findbest(gs, 9);
            }
            else
            {
                ActionChooser foo = new ActionChooser(gs.availableActions());
                foo.ShowDialog();
                a = foo.selection;
            }
            lastAction = a;
            gs         = a.execute(gs);

            if (gs.hasEpidemic)
            {
                gs.hasEpidemic = false;
                MessageBox.Show("Epidemic Occured!");
            }

            //throw up some GUI
            if (gs.hasLost())
            {
                MessageBox.Show("You Lost");
                Application.Exit();
            }

            if (gs.hasWon())
            {
                MessageBox.Show("You Won");
                Application.Exit();
            }
        }
Example #14
0
        public void TestTrade()
        {
            gs = new GameState(newyork, map, 2, 1);
            Player p1 = gs.currentPlayer();
            Player p1wCard = p1.addCard(newyork);
            gs = gs.adjustPlayer(p1wCard);
            gs = gs.setTurnAction(new DoNothingTurnAction());
            SearchEvaluate likesCards = new LikesCards(1);
            List<Action> foo = gs.availableActions();
            Action action = likesCards.bfs_findbest(gs, 1);
            GameState newGS = action.execute(gs);
            Assert.AreEqual(0, newGS.players[0].cards.Count);
            Assert.AreEqual(1, newGS.players[1].cards.Count);

            gs = new GameState(newyork, map, 2, 1);
            p1 = gs.currentPlayer();
            p1wCard = p1.addCard(newark);
            gs = gs.adjustPlayer(p1wCard);
            gs = gs.setTurnAction(new DoNothingTurnAction());
            action = likesCards.bfs_findbest(gs, 5);
            newGS = action.execute(gs);
            Assert.AreEqual(1, newGS.players[0].cards.Count);
            Assert.AreEqual(0, newGS.players[1].cards.Count);
            newGS = doSteps(newGS, likesCards, 4, 5);
            Assert.AreEqual(0, newGS.players[0].cards.Count);
            Assert.AreEqual(0, newGS.players[1].cards.Count);

        }
Example #15
0
        public void update(GameState gs)
        {
            Map map = gs.map;

            //remove labels on map (old)
            for (int i = 0; i < toRemove.Count; i++)
            {
                this.Controls.Remove((Control)toRemove[i]);
            }
            toRemove.Clear();

            //update disease cubes and research station on cities and player postion
            int curOffsetY;

            foreach (City currentCity in map.allCities)
            {
                curOffsetY = 1;
                createDiseaseLabels(currentCity, gs);
                if (map.hasStation(currentCity))
                {
                    makeLabel("STATION", currentCity, 0, curOffsetY, Color.Black, Color.PaleVioletRed);
                    curOffsetY++;
                }
                createPlayersLabels(currentCity, gs, curOffsetY);
            }

            //current player + last action HUD info
            makePlayer(gs.currentPlayer().ToString(), .952f, .107f, 0, 0, 2);
            if (ge.lastAction != null)
            {
                //String lastAct = gs.currentPlayer().ToString() + ge.lastAction.ToString();
                makeLabel(("Player " + gs.currentPlayer().ToString() + ": " + ge.lastAction.ToString()), .848f, .450f, Color.Green, Color.LightGray, 9);
            }

            this.currPlayerInfo.Text = gs.currentPlayer().ToLongDescr();

            //other players cards
            String otherHandstxt = null;
            int    n             = 0;

            foreach (Player p in gs.players)
            {
                if (p.playernum != gs.currentPlayerNum)
                {
                    n              = p.playernum + 1;
                    otherHandstxt += "PLAYER " + n + " hand: \n";
                    foreach (City c in p.cards)
                    {
                        otherHandstxt += c.name + "\n";
                    }
                }
            }
            this.otherHands.Text = otherHandstxt;

            //outbreak counter
            switch (gs.map.outbreakCount)
            {
            case 0:
                makeCounter(false, .023f, .564f);
                break;

            case 1:
                makeCounter(false, .048f, .619f);
                break;

            case 2:
                makeCounter(false, .019f, .658f);
                break;

            case 3:
                makeCounter(false, .048f, .711f);
                break;

            case 4:
                makeCounter(false, .022f, .760f);
                break;

            case 5:
                makeCounter(false, .047f, .790f);
                break;

            case 6:
                makeCounter(false, .019f, .850f);
                break;

            case 7:
                makeCounter(false, .049f, .890f);
                break;

            case 8:
                makeCounter(false, .020f, .931f);
                break;
            }

            //infection counter
            switch (gs.map.infectionRate)
            {
            case 0:
                makeCounter(true, .505f, .190f);
                break;

            case 1:
                makeCounter(true, .542f, .200f);
                break;

            case 2:
                makeCounter(true, .578f, .214f);
                break;

            case 3:
                makeCounter(true, .616f, .224f);
                break;

            case 4:
                makeCounter(true, .652f, .220f);
                break;

            case 5:
                makeCounter(true, .686f, .210f);
                break;

            case 6:
                makeCounter(true, .723f, .195f);
                break;
            }

            //infection discard deck
            this.discardInfection.Text = gs.infectionDeck.mostRecent(1)[0].name;

            //cards left in the player deck
            makeLabel((gs.playerDeck.drawDeck.Count.ToString() + " cards left"), .537f, .737f, Color.White, Color.Navy);

            //disease irradicated
        }
Example #16
0
        public void TestmedSmartAi()
        {
            City newyork = map.addCity("ny", DiseaseColor.BLUE);
            City atl = map.addCity("atl", DiseaseColor.BLUE);
            City washington = map.addCity("washington", DiseaseColor.BLUE);
            City chicago = map.addCity("chicago", DiseaseColor.BLUE);


            City.makeAdjacent(newyork, atl);
            City.makeAdjacent(atl, washington);
            City.makeAdjacent(washington, chicago);
            //ny-->atl-->washington-->chicago

            map = map.addDisease(newyork, 3);


            gs = new GameState(newyork, map, 2);

            Player p1 = gs.currentPlayer();
            gs = gs.adjustPlayer(p1);
            gs = gs.setTurnAction(new DoNothingTurnAction());
            SearchEvaluate noOutbreaks = new outbreakHater(true);

            List<Action> foo = new List<Action>();
            Action q = new CureCityAction(newyork, newyork.color);
            GameState cured = q.execute(gs);
            float eval = outbreakHater.evalGame(cured);
            Action action = noOutbreaks.bfs_findbest(gs, 1);
            GameState newGS = action.execute(gs);
            float eval2 = outbreakHater.evalGame(newGS);
            Assert.AreEqual(2, newGS.map.diseaseLevel(newyork, newyork.color));
            //Assert.AreEqual(1, gs.map.aboutToOutbreak.Count());



            //testing adding + removin disease from about to outbreak list
            newGS.map = newGS.map.addDisease(chicago, 3);

            Assert.AreEqual(1, gs.map.aboutToOutbreak.Count());

            newGS.map = newGS.map.removeDisease(chicago, chicago.color);

            Assert.AreEqual(1, gs.map.aboutToOutbreak.Count());

            newGS.map = newGS.map.removeDisease(chicago, chicago.color);
            Assert.AreEqual(1, gs.map.aboutToOutbreak.Count());
            Assert.AreEqual(0, gs.map.diseaseLevel(chicago, chicago.color));
        }
Example #17
0
 public void TestMakeStationAction()
 {
     gs = new GameState(newyork, map, 2, 1);
     Player p1 = gs.currentPlayer();
     Player p1wCard = p1.addCard(newyork);
     gs = gs.adjustPlayer(p1wCard);
     gs = gs.setTurnAction(new DoNothingTurnAction());
     SearchEvaluate likesStations = new LikesStations(1);
     List<Action> foo = gs.availableActions();
     Action action = likesStations.bfs_findbest(gs, 1);
     GameState newGS = action.execute(gs);
     Assert.AreEqual(0, newGS.players[1].cards.Count);
     // Assert.AreEqual(0, newGS.players[1].cards.Count);
     Assert.AreEqual(true, newGS.map.hasStation(newyork));
 }
Example #18
0
        public void update(GameState gs)
        {
            Map map = gs.map;

            //remove labels on map (old)
            for(int i=0; i<toRemove.Count;i++)
            {
                this.Controls.Remove((Control)toRemove[i]);
            }
            toRemove.Clear();

            //update disease cubes and research station on cities and player postion
            int curOffsetY;
            foreach (City currentCity in map.allCities)
            {
                curOffsetY = 1;
                createDiseaseLabels(currentCity, gs);               
                if(map.hasStation(currentCity)) {
                    makeLabel("STATION", currentCity, 0, curOffsetY, Color.Black, Color.PaleVioletRed);
                    curOffsetY++;
                }
                createPlayersLabels(currentCity, gs, curOffsetY);
            }
            
            //current player + last action HUD info
            makePlayer(gs.currentPlayer().ToString(), .952f, .107f, 0, 0, 2);
            if (ge.lastAction != null)
            {
                //String lastAct = gs.currentPlayer().ToString() + ge.lastAction.ToString();
                makeLabel(("Player " + gs.currentPlayer().ToString() + ": " + ge.lastAction.ToString()), .848f, .450f, Color.Green, Color.LightGray, 9);
            }

            this.currPlayerInfo.Text = gs.currentPlayer().ToLongDescr();

            //other players cards
            String otherHandstxt = null;
            int n = 0;
            foreach (Player p in gs.players)
            {
                if (p.playernum != gs.currentPlayerNum)
                {
                    n = p.playernum + 1;
                    otherHandstxt += "PLAYER " + n + " hand: \n";
                    foreach (City c in p.cards)
                    {
                        otherHandstxt += c.name + "\n";
                    }
                }    
            }
            this.otherHands.Text = otherHandstxt;

            //outbreak counter
            switch (gs.map.outbreakCount)
            {
                case 0:
                    makeCounter(false, .023f, .564f);
                    break;
                case 1:
                    makeCounter(false, .048f, .619f);
                    break;
                case 2:
                    makeCounter(false, .019f, .658f);
                    break;
                case 3:
                    makeCounter(false, .048f, .711f);
                    break;
                case 4:
                    makeCounter(false, .022f, .760f);
                    break;
                case 5:
                    makeCounter(false, .047f, .790f);
                    break;
                case 6:
                    makeCounter(false, .019f, .850f);
                    break;
                case 7:
                    makeCounter(false, .049f, .890f);
                    break;
                case 8:
                    makeCounter(false, .020f, .931f);
                    break;
            }

            //infection counter
            switch (gs.map.infectionRate)
            {
                case 0:
                    makeCounter(true, .505f, .190f);
                    break;
                case 1:
                    makeCounter(true, .542f, .200f);
                    break;
                case 2:
                    makeCounter(true, .578f, .214f);
                    break;
                case 3:
                    makeCounter(true, .616f, .224f);
                    break;
                case 4:
                    makeCounter(true, .652f, .220f);
                    break;
                case 5:
                    makeCounter(true, .686f, .210f);
                    break;
                case 6:
                    makeCounter(true, .723f, .195f);
                    break;
            }

            //infection discard deck
            this.discardInfection.Text = gs.infectionDeck.mostRecent(1)[0].name;

            //cards left in the player deck
            makeLabel((gs.playerDeck.drawDeck.Count.ToString()+ " cards left"), .537f, .737f, Color.White, Color.Navy);    

            //disease irradicated

        }
Example #19
0
 public void TestLoseNoCards()
 {
     gs = new GameState(atlanta, map, 1, 4, null, new Deck<City>(map.allCities, true, false));
     gs = gs.drawPlayerCards(gs.currentPlayer(), 1);
     Assert.IsFalse(gs.hasLost());
     gs = gs.drawPlayerCards(gs.currentPlayer(), 2);
     Assert.IsTrue(gs.hasLost());
 }
Example #20
0
        public void currentPlayerTest()
        {
            //3 players
            gs = new GameState(atlanta, map, 3, 1);
            gs = gs.setTurnAction(new DoNothingTurnAction());

            Player startPlayer = gs.currentPlayer();
            Action someAction = gs.availableActions()[0];
            GameState newGS = someAction.execute(gs);
            Assert.AreEqual(1, newGS.availableActions().Count);
            someAction = newGS.availableActions()[0];
            newGS = someAction.execute(newGS);
            Assert.AreNotEqual(startPlayer.playernum, newGS.currentPlayer().playernum);
            someAction = newGS.availableActions()[0];
            newGS = someAction.execute(newGS);
            Assert.AreEqual(1, newGS.availableActions().Count);
            someAction = newGS.availableActions()[0];
            newGS = someAction.execute(newGS);

            Assert.AreNotEqual(startPlayer.playernum, newGS.currentPlayer().playernum);
            someAction = newGS.availableActions()[0];
            newGS = someAction.execute(newGS);
            Assert.AreEqual(1, newGS.availableActions().Count);
            someAction = newGS.availableActions()[0];
            newGS = someAction.execute(newGS);
            Assert.AreEqual(startPlayer.playernum, newGS.currentPlayer().playernum);

            //2 moves per player
            gs = new GameState(atlanta, map, 2, 2);
            gs = gs.setTurnAction(new DoNothingTurnAction());
            startPlayer = gs.currentPlayer();
            someAction = gs.availableActions()[0];
            newGS = someAction.execute(gs);
            Assert.AreEqual(startPlayer.playernum, newGS.currentPlayer().playernum);
            someAction = newGS.availableActions()[0];
            newGS = someAction.execute(newGS);
            Assert.AreEqual(1, newGS.availableActions().Count);
            someAction = newGS.availableActions()[0];
            newGS = someAction.execute(newGS);
            Assert.AreNotEqual(startPlayer.playernum, newGS.currentPlayer().playernum);

        }