public void CenterEntity(Entity2D entity) { if (entity == null) { return; } _position.X = entity.Position.X + entity.Width / 2 - _view.Width / 2; _position.Y = entity.Position.Y + entity.Height / 2 - _view.Height / 2; CheckBoundingBox(); }
public void Remove(Entity2D entity) { _entities.Remove(entity); }
public void Add(Entity2D entity) { _entities.Add(entity); }