protected override Status DoTick() { Status status = m_child.Tick(); if (status != Status.Running) { status = status == Status.Succeeded ? Status.Failed : Status.Succeeded; } return(status); }
protected override Status DoTick() { Status status = m_child.Tick(); if (status == Status.Failed) { status = Status.Succeeded; } return(status); }
protected override Status DoTick() { Status status = Status.Failed; /* * string str = ""; * foreach (var w in indexWeights) * str += string.Format("{0:0.00}-", w.weight); * this.debugInfo = str; */ if (areValidWeights) { status = m_selectedChild.Tick(); } return(status); }
protected override Status DoTick() { Status status = Status.Failed; if (this.m_status == Status.Failed) { return(Status.Failed); } do { status = m_current.Tick(); if (status == Status.Failed) { ++_idx; var children = this.children; m_current = _idx < children.Length ? children[_idx] : null; } } while(m_current != null && (status == Status.Failed)); return(status); }
protected override Status DoTick() { Status status = Status.Failed; do { status = m_current.Tick(); if (status == Status.Succeeded) { ++_idx; var children = this.children; m_current = _idx < children.Length ? children[_idx] : null; } }while(status == Status.Succeeded && m_current != null); if (status == Status.Succeeded && m_current != null) { status = Status.Running; } return(status); }