public void Dispose() { base_object = null; rawData = new FByteBulkData(); compressedDataGUID = new FGuid(); compressedFormatData = null; streamedAudioChunks = null; }
internal FTexture2DMipMap(BinaryReader reader, BinaryReader ubulk, long bulk_offset) { int cooked = reader.ReadInt32(); data = new FByteBulkData(reader, ubulk, bulk_offset); size_x = reader.ReadInt32(); size_y = reader.ReadInt32(); size_z = reader.ReadInt32(); if (cooked != 1) { read_string(reader); } }
internal FStreamedAudioChunk(BinaryReader reader, int asset_file_size, long export_size, BinaryReader ubulk) { bool bCooked = reader.ReadInt32() == 1; if (bCooked) { data = new FByteBulkData(reader, ubulk, export_size + asset_file_size); dataSize = reader.ReadInt32(); audioDataSize = reader.ReadInt32(); } else { reader.BaseStream.Position -= 4; throw new FileLoadException("StreamedAudioChunks must be cooked"); } }
internal USoundWave(BinaryReader reader, FNameEntrySerialized[] name_map, FObjectImport[] import_map, int asset_file_size, long export_size, BinaryReader ubulk) { base_object = new UObject(reader, name_map, import_map, "SoundWave", true); bCooked = reader.ReadInt32() == 1; bStreaming = false; FPropertyTag streamingProperty = base_object.properties.Where(x => x.name == "bStreaming").Select(x => x).FirstOrDefault(); if (streamingProperty.name != null) { if (streamingProperty.tag == FPropertyTagType.BoolProperty) { bStreaming = (bool)streamingProperty.tag_data; } } if (!bStreaming) { if (bCooked) { compressedFormatData = new List <FSoundFormatData>(); int elemCount = reader.ReadInt32(); for (int i = 0; i < elemCount; i++) { compressedFormatData.Add(new FSoundFormatData(reader, name_map, asset_file_size, export_size, ubulk)); format = compressedFormatData[i].name; } compressedDataGUID = new FGuid(reader); } else { rawData = new FByteBulkData(reader, ubulk, export_size + asset_file_size); compressedDataGUID = new FGuid(reader); } } else { compressedDataGUID = new FGuid(reader); int numChunks = reader.ReadInt32(); format = read_fname(reader, name_map); streamedAudioChunks = new List <FStreamedAudioChunk>(); for (int i = 0; i < numChunks; i++) { streamedAudioChunks.Add(new FStreamedAudioChunk(reader, asset_file_size, export_size, ubulk)); } } }
internal FSoundFormatData(BinaryReader reader, FNameEntrySerialized[] name_map, int asset_file_size, long export_size, BinaryReader ubulk) { name = read_fname(reader, name_map); data = new FByteBulkData(reader, ubulk, export_size + asset_file_size); }