Example #1
0
        private void debugPrint()
        {
            string dText = "";

            dText += "In game: " + Local.InGame + "\n";


            var m = Local.MapFile;

            if (m != null)
            {
                dText += "Map name: " + Local.MapName + "\n";
                dText += "Map file: " + m + "\n";
            }
            else
            {
                dText += "Map name: " + "N/A" + "\n";
                dText += "Map file: N/A\n";
            }

            dText += "Weapon: " + Local.ActiveWeapon.WeaponName + "\n";
            dText += "Pos: " + Local.Position + "\n";
            dText += "Fov: " + Local.Fov + "\n";
            dText += "Viewangle: " + Local.ViewAngle + "\n";
            dText += "Punch: " + Local.PunchAngle + "\n";
            dText += "BSP: " + BspLoader.LoadedMapName() + "\n";
            foreach (Entity e in Entity.EntityArray)
            {
                dText += e.print() + "\n";
            }



            mainWindow.setDebugText(dText);
        }
Example #2
0
        public static bool checkBsp(int intervalms)
        {
            double elapsed = (DateTime.Now - lastChecked).TotalMilliseconds;

            if (elapsed < intervalms)
            {
                return(false);
            }
            lastChecked = DateTime.Now;

            if (Local.InGame && Local.MapFile != null && !BspLoader.IsCorrectMapLoaded())
            {
                BspLoader.LoadMap(Local.MapFile);
                return(true);
            }

            return(false);
        }
Example #3
0
        public void MainLoop(CancellationToken cancelToken)
        {
            while (true)
            {
                if (cancelToken.IsCancellationRequested)
                {
                    Debugging.Log("Stopping mainloop due to canceltoken request.");
                    return;
                }
                RefreshCheck.refreshId += 1;

                debugPrint();
                if (BspLoader.checkBsp(2000))
                {
                    Debugging.Log("Loaded BSP for map " + Local.MapName);
                }

                Thread.Sleep(50);
            }
        }