public World() { blocks = new List<WorldBlock>(); WorldBlock firstBlock = new WorldBlock(0, 300, 800, 800); blocks.Add(firstBlock); random = new Random(); }
public World() { blocks = new List <WorldBlock>(); WorldBlock firstBlock = new WorldBlock(0, 300, 800, 800); blocks.Add(firstBlock); random = new Random(); }
public void addBlock(int x, int y, int width, int height) { WorldBlock newBlock = new WorldBlock(x, y, width, height); blocks.Add(newBlock); }
public void addRandomBlock() { WorldBlock tempBlock = blocks[blocks.Count - 1]; //WorldBlock newBlock = new WorldBlock(//FIX THE SHIT OUT OF ME// }