private void DrawGradient(Graphics g)
        {
            g.PixelOffsetMode = PixelOffsetMode.Half;
            Rectangle gradientRect;

            float gradientAngle;

            switch (this.orientation)
            {
            case Orientation.Horizontal:
                gradientAngle = 180.0f;
                break;

            case Orientation.Vertical:
                gradientAngle = 90.0f;
                break;

            default:
                throw new InvalidEnumArgumentException();
            }

            // draw gradient
            gradientRect = ClientRectangle;

            switch (this.orientation)
            {
            case Orientation.Horizontal:
                gradientRect.Inflate(-triangleHalfLength, -triangleSize + 3);
                break;

            case Orientation.Vertical:
                gradientRect.Inflate(-triangleSize + 3, -triangleHalfLength);
                break;

            default:
                throw new InvalidEnumArgumentException();
            }

            if (this.customGradient != null && gradientRect.Width > 1 && gradientRect.Height > 1)
            {
                Surface gradientSurface = new Surface(gradientRect.Size);

                using (RenderArgs ra = new RenderArgs(gradientSurface))
                {
                    Utility.DrawColorRectangle(ra.Graphics, ra.Bounds, Color.Transparent, false);

                    if (Orientation == Orientation.Horizontal)
                    {
                        for (int x = 0; x < gradientSurface.Width; ++x)
                        {
                            // TODO: refactor, double buffer, save this computation in a bitmap somewhere
                            double index  = (double)(x * (this.customGradient.Length - 1)) / (double)(gradientSurface.Width - 1);
                            int    indexL = (int)Math.Floor(index);
                            double t      = 1.0 - (index - indexL);
                            int    indexR = (int)Math.Min(this.customGradient.Length - 1, Math.Ceiling(index));
                            Color  colorL = this.customGradient[indexL];
                            Color  colorR = this.customGradient[indexR];

                            double a1 = colorL.A / 255.0;
                            double r1 = colorL.R / 255.0;
                            double g1 = colorL.G / 255.0;
                            double b1 = colorL.B / 255.0;

                            double a2 = colorR.A / 255.0;
                            double r2 = colorR.R / 255.0;
                            double g2 = colorR.G / 255.0;
                            double b2 = colorR.B / 255.0;

                            double at = (t * a1) + ((1.0 - t) * a2);

                            double rt;
                            double gt;
                            double bt;
                            if (at == 0)
                            {
                                rt = 0;
                                gt = 0;
                                bt = 0;
                            }
                            else
                            {
                                rt = ((t * a1 * r1) + ((1.0 - t) * a2 * r2)) / at;
                                gt = ((t * a1 * g1) + ((1.0 - t) * a2 * g2)) / at;
                                bt = ((t * a1 * b1) + ((1.0 - t) * a2 * b2)) / at;
                            }

                            int ap = Utility.Clamp((int)Math.Round(at * 255.0), 0, 255);
                            int rp = Utility.Clamp((int)Math.Round(rt * 255.0), 0, 255);
                            int gp = Utility.Clamp((int)Math.Round(gt * 255.0), 0, 255);
                            int bp = Utility.Clamp((int)Math.Round(bt * 255.0), 0, 255);

                            for (int y = 0; y < gradientSurface.Height; ++y)
                            {
                                ColorBgra src = gradientSurface[x, y];

                                // we are assuming that src.A = 255

                                int rd = ((rp * ap) + (src.R * (255 - ap))) / 255;
                                int gd = ((gp * ap) + (src.G * (255 - ap))) / 255;
                                int bd = ((bp * ap) + (src.B * (255 - ap))) / 255;

                                // TODO: proper alpha blending!
                                gradientSurface[x, y] = ColorBgra.FromBgra((byte)bd, (byte)gd, (byte)rd, 255);
                            }
                        }

                        g.DrawImage(ra.Bitmap, gradientRect, ra.Bounds, GraphicsUnit.Pixel);
                    }
                    else if (Orientation == Orientation.Vertical)
                    {
                        // TODO
                    }
                    else
                    {
                        throw new InvalidEnumArgumentException();
                    }
                }

                gradientSurface.Dispose();
            }
            else
            {
                using (LinearGradientBrush lgb = new LinearGradientBrush(this.ClientRectangle,
                                                                         maxColor, minColor, gradientAngle, false))
                {
                    g.FillRectangle(lgb, gradientRect);
                }
            }

            // fill background
            using (PdnRegion nonGradientRegion = new PdnRegion())
            {
                nonGradientRegion.MakeInfinite();
                nonGradientRegion.Exclude(gradientRect);

                using (SolidBrush sb = new SolidBrush(this.BackColor))
                {
                    g.FillRegion(sb, nonGradientRegion.GetRegionReadOnly());
                }
            }

            // draw value triangles
            for (int i = 0; i < this.vals.Length; i++)
            {
                int   pos = ValueToPosition(vals[i]);
                Brush brush;
                Pen   pen;

                if (i == highlight)
                {
                    brush = Brushes.Blue;
                    pen   = (Pen)Pens.White.Clone();
                }
                else
                {
                    brush = Brushes.Black;
                    pen   = (Pen)Pens.Gray.Clone();
                }

                g.SmoothingMode = SmoothingMode.AntiAlias;

                Point a1;
                Point b1;
                Point c1;

                Point a2;
                Point b2;
                Point c2;

                switch (this.orientation)
                {
                case Orientation.Horizontal:
                    a1 = new Point(pos - triangleHalfLength, 0);
                    b1 = new Point(pos, triangleSize - 1);
                    c1 = new Point(pos + triangleHalfLength, 0);

                    a2 = new Point(a1.X, Height - 1 - a1.Y);
                    b2 = new Point(b1.X, Height - 1 - b1.Y);
                    c2 = new Point(c1.X, Height - 1 - c1.Y);
                    break;

                case Orientation.Vertical:
                    a1 = new Point(0, pos - triangleHalfLength);
                    b1 = new Point(triangleSize - 1, pos);
                    c1 = new Point(0, pos + triangleHalfLength);

                    a2 = new Point(Width - 1 - a1.X, a1.Y);
                    b2 = new Point(Width - 1 - b1.X, b1.Y);
                    c2 = new Point(Width - 1 - c1.X, c1.Y);
                    break;

                default:
                    throw new InvalidEnumArgumentException();
                }

                if (this.drawNearNub)
                {
                    g.FillPolygon(brush, new Point[] { a1, b1, c1, a1 });
                }

                if (this.drawFarNub)
                {
                    g.FillPolygon(brush, new Point[] { a2, b2, c2, a2 });
                }

                if (pen != null)
                {
                    if (this.drawNearNub)
                    {
                        g.DrawPolygon(pen, new Point[] { a1, b1, c1, a1 });
                    }

                    if (this.drawFarNub)
                    {
                        g.DrawPolygon(pen, new Point[] { a2, b2, c2, a2 });
                    }

                    pen.Dispose();
                }
            }
        }
 public override ColorBgra Apply(ColorBgra color)
 {
     return(ColorBgra.FromBgra(CurveB[color.B], CurveG[color.G], CurveR[color.R], color.A));
 }
Example #3
0
 /// <summary>
 /// Returns a new ColorBgra with the same color values but with a new alpha component value.
 /// </summary>
 public ColorBgra NewAlpha(byte newA)
 {
     return(ColorBgra.FromBgra(B, G, R, newA));
 }
            public override ColorBgra Apply(ColorBgra color)
            {
                byte i = color.GetIntensityByte();

                return(ColorBgra.FromBgra(i, i, i, color.A));
            }
            public override ColorBgra Apply(ColorBgra color)
            {
                byte average = (byte)(((int)color.R + (int)color.G + (int)color.B) / 3);

                return(ColorBgra.FromBgra(average, average, average, color.A));
            }
 public override ColorBgra Apply(ColorBgra color)
 {
     return(ColorBgra.FromBgra((byte)(255 - color.B), (byte)(255 - color.G), (byte)(255 - color.R), (byte)(255 - color.A)));
 }
Example #7
0
 public BitmapLayer(int width, int height)
     : this(width, height, ColorBgra.FromBgra(255, 255, 255, 0))
 {
 }
Example #8
0
        protected unsafe override sealed void OnSaveT(
            Document input,
            Stream output,
            PropertyBasedSaveConfigToken token,
            Surface scratchSurface,
            ProgressEventHandler progressCallback)
        {
            // flatten the document -- render w/ transparent background
            scratchSurface.Clear(ColorBgra.Transparent);

            using (RenderArgs ra = new RenderArgs(scratchSurface))
            {
                input.Render(ra, false);
            }

            // load properties from token
            int thresholdFromToken = GetThresholdFromToken(token);
            int ditherLevel        = GetDitherLevelFromToken(token);

            Set <SavableBitDepths> allowedBitDepths = CreateAllowedBitDepthListFromToken(token);

            if (allowedBitDepths.Count == 0)
            {
                throw new ArgumentException("there must be at least 1 element returned from CreateAllowedBitDepthListFromToken()");
            }

            // allowedBitDepths.Count >= 1

            // set to 1 unless allowedBitDepths contains only Rgb8 and Rgba8
            int threshold;

            if (allowedBitDepths.IsSubsetOf(Set.Create(SavableBitDepths.Rgb8, SavableBitDepths.Rgba8)))
            {
                threshold = thresholdFromToken;
            }
            else
            {
                threshold = 1;
            }

            // Analyze image, try to detect what bit-depth or whatever to use, based on allowedBitDepths
            bool allOpaque;
            bool all0or255Alpha;
            int  uniqueColorCount;

            Analyze(scratchSurface, out allOpaque, out all0or255Alpha, out uniqueColorCount);

            Set <SavableBitDepths> losslessBitDepths = new Set <SavableBitDepths>();

            losslessBitDepths.Add(SavableBitDepths.Rgba32);

            if (allOpaque)
            {
                losslessBitDepths.Add(SavableBitDepths.Rgb24);

                if (uniqueColorCount <= 256)
                {
                    losslessBitDepths.Add(SavableBitDepths.Rgb8);
                }
            }
            else if (all0or255Alpha && uniqueColorCount < 256)
            {
                losslessBitDepths.Add(SavableBitDepths.Rgba8);
            }

            SavableBitDepths bitDepth = ChooseBitDepth(allowedBitDepths, losslessBitDepths, allOpaque, all0or255Alpha, uniqueColorCount);

            if (bitDepth == SavableBitDepths.Rgba8 && threshold == 0 && allowedBitDepths.Contains(SavableBitDepths.Rgba8) && allowedBitDepths.Contains(SavableBitDepths.Rgb8))
            {
                // threshold of 0 should effectively force full 256 color palette, instead of 255+1 transparent
                bitDepth = SavableBitDepths.Rgb8;
            }

            // if bit depth is 24 or 8, then we have to do away with the alpha channel
            // for 8-bit, we must have pixels that have either 0 or 255 alpha
            if (bitDepth == SavableBitDepths.Rgb8 ||
                bitDepth == SavableBitDepths.Rgba8 ||
                bitDepth == SavableBitDepths.Rgb24)
            {
                UserBlendOps.NormalBlendOp blendOp = new UserBlendOps.NormalBlendOp();

                for (int y = 0; y < scratchSurface.Height; ++y)
                {
                    for (int x = 0; x < scratchSurface.Width; ++x)
                    {
                        ColorBgra p = scratchSurface[x, y];

                        if (p.A < threshold && bitDepth == SavableBitDepths.Rgba8)
                        {
                            p = ColorBgra.FromBgra(0, 0, 0, 0);
                        }
                        else
                        {
                            p = blendOp.Apply(ColorBgra.White, p);
                        }

                        scratchSurface[x, y] = p;
                    }
                }
            }

            Tracing.Ping("Chose " + bitDepth + ", ditherLevel=" + ditherLevel + ", threshold=" + threshold);

            // finally, do the save.
            FinalSave(input, output, scratchSurface, ditherLevel, bitDepth, token, progressCallback);
        }