Example #1
0
        public void Update(float time, Grid grid, Pacman pacman, GhostNames name)
        {
            totalTime += time;

            //Frightened
            if (grid.IsPelletActive)
            {
                if (iPos == pacman.iPos && jPos == pacman.jPos)
                {
                    switch (name)
                    {
                    case GhostNames.blinky:
                        iPos = 11;
                        jPos = 13;
                        Score.EatGhost();
                        break;

                    case GhostNames.clyde:
                        iPos = 13;
                        jPos = 11;
                        Score.EatGhost();
                        break;

                    case GhostNames.inky:
                        iPos = 13;
                        jPos = 13;
                        Score.EatGhost();
                        break;

                    case GhostNames.pinky:
                        iPos = 15;
                        jPos = 13;
                        Score.EatGhost();
                        break;
                    }
                }
                ChangeToFrightenedMode();
                distances = PathFinding.InitMoves(distances, iPos, jPos);
                PathFinding.CalculateMoves(grid, iPos, jPos, pacman.iPos, pacman.jPos, ref distances);
                nextMove = PathFinding.FindFirstMove(distances, pacman.iPos, pacman.jPos, pacman.iPos, pacman.jPos, nextMove);
            }

            //chase
            else
            {
                Score.ResetMultipler();
                switch (name)
                {
                case GhostNames.blinky:
                    body.FillColor = Color.Red;
                    break;

                case GhostNames.clyde:
                    body.FillColor = Color.Green;
                    break;

                case GhostNames.inky:
                    body.FillColor = Color.Cyan;
                    break;

                case GhostNames.pinky:
                    body.FillColor = Color.Magenta;
                    break;
                }

                distances = PathFinding.InitMoves(distances, iPos, jPos);
                PathFinding.CalculateMoves(grid, iPos, jPos, pacman.iPos, pacman.jPos, ref distances);
                nextMove = PathFinding.FindFirstMove(distances, pacman.iPos, pacman.jPos, pacman.iPos, pacman.jPos, nextMove);

                if (iPos == pacman.iPos && jPos == pacman.jPos && !GotPacman)
                {
                    GotPacman = true;
                    pacman.Caught();
                }
            }

            if (totalTime > 0.2f)
            {
                totalTime = 0;
                switch (nextMove)
                {
                case Direction.Down:
                    jPos++;
                    break;

                case Direction.Left:
                    iPos--;
                    break;

                case Direction.Right:
                    iPos++;
                    break;

                case Direction.Up:
                    jPos--;
                    break;
                }
            }
        }