public Pacman(Vector2 pos, string textureName) { this.TextureName = textureName; this.Position = pos; this.IsAlive = true; this.Speed = 2f; this.pacmanAnimation = new PacmanDraw(); this.IsGameOver = false; this.IsSpeedUp = false; this.IsReady = false; this.Dots150Eat = false; this.Dots50Eat = false; this.IsReset = false; this.IsReload = false; this.GhostDestroyedCounter = 0; this.ready = new Ready(150); this.GhostModeTimer = new Timer(5040); }
public InterMission() { this.ready = new Ready(150); this.timer = new Timer(120); this.Reset(); }
public Intro() { this.IsAlive = true; this.IsSpacePressed = false; this.Ready = new Ready(150); }