public GameOverUI(GameOverController controller) { gameOverController = controller; InitializeComponent(); gameOverLabel.Font = LoadFont.loadFont(10); }
public ReadyUI() { InitializeComponent(); this.readyLabel.Font = LoadFont.loadFont(10); }
private void ScoreUI_Load(object sender, EventArgs e) { this.scoreTextLabel.Font = LoadFont.loadFont(10); this.scoreValueLabel.Font = LoadFont.loadFont(10); }