public OrangeGhost(Player aPlayer, GameBoard aGameBoard, Vector2 aPosition) : base(aPlayer, aGameBoard, aPosition, 3, ConsoleColor.Yellow) { }
public RedGhost(Player aPlayer, GameBoard aGameBoard, Vector2 aPosition) : base(aPlayer, aGameBoard, aPosition, 0, ConsoleColor.Red) { }
public VioletGhost(Player aPlayer, GameBoard aGameBoard, Vector2 aPosition) : base(aPlayer, aGameBoard, aPosition, 1) { }
public RedGhost(Player aPlayer, GameBoard aGameBoard, Vector2 aPosition) : base(aPlayer, aGameBoard, aPosition, 0) { }
public OrangeGhost(Player aPlayer, GameBoard aGameBoard, Vector2 aPosition) : base(aPlayer, aGameBoard, aPosition, 3) { }
public Ghost(Player aPlayer, GameBoard aGameBoard, Vector2 aPosition, int aDefaultFrameYIndex) : base("Ghosts", aPosition, 32, 8, 5, 2, 1, 100, aGameBoard, 280) { myDefaultFrameYIndex = aDefaultFrameYIndex; InitializeMemberVariables(aPlayer); }
public Player(GameBoard aGameBoard) : base("Pacman", Vector2.Zero, 32, 5, 1, 2, 0, 100, aGameBoard, 200) { InitializeMemberVariables(); }
private void InitializeMemberVariables(int aSize, GameBoard aGameBoard, float aTimePerFrameMilliseconds) { InitializeParameterMemberVariables(aSize, aGameBoard, aTimePerFrameMilliseconds); SetDefaultValuesOnNonParameterMemberVariables(); }
public VioletGhost(Player aPlayer, GameBoard aGameBoard, Vector2 aPosition) : base(aPlayer, aGameBoard, aPosition, 1, ConsoleColor.DarkMagenta) { }