Example #1
0
        public static void InitializeMap()
        {
            Walls.Clear();
            Nodes.Clear();
            EmptySquares.Clear();
            Dots.Clear();
            Powerups.Clear();
            Ghosts.Clear();
            Invaders.Clear();
            //Initializes border of map
            string line   = "";
            int    number = 0;

            using (StreamReader sr = new StreamReader("Maps/pacman" + PacmanGame.maps[PacmanGame.mapNumber].ToString() + ".txt"))
            {
                while (true)
                {
                    line = sr.ReadLine();
                    if (line == null)
                    {
                        break;
                    }
                    for (int counter = 0; counter < line.Length; counter++)
                    {
                        wallMap[counter, number] = line[counter].ToString() == "0";
                    }
                    number++;
                }
            }
            //Fills in rest of map using two dimensional bool array wallMap
            for (int x = 0; x < wallMap.GetLength(0); x++)
            {
                for (int y = 0; y < wallMap.GetLength(1); y++)
                {
                    if (!wallMap[x, y])
                    {
                        Walls.Add(new Wall(new Rectangle(x * PacmanGame.gridSize + PacmanGame.horizontalSpace, y * PacmanGame.gridSize + PacmanGame.verticalSpace, PacmanGame.gridSize, PacmanGame.gridSize)));
                    }
                }
            }
            //Fills map with empty squares, dots and nodes in all places without walls
            //variable used to count nodes
            int variable = 0;

            for (int y = 1; y < PacmanGame.mapHeight / PacmanGame.gridSize - 1; y++)
            {
                for (int x = 1; x < PacmanGame.mapWidth / PacmanGame.gridSize - 1; x++)
                {
                    Rectangle rectangle = new Rectangle(PacmanGame.gridSize * x + PacmanGame.horizontalSpace, PacmanGame.gridSize * y + PacmanGame.verticalSpace, PacmanGame.gridSize, PacmanGame.gridSize);
                    bool      value     = true;
                    foreach (Wall wall in Walls)
                    {
                        if (wall.Position == rectangle)
                        {
                            value = false;
                        }
                    }
                    if (value)
                    {
                        EmptySquares.Add(new EmptySquare(rectangle));
                        Dots.Add(new Dot(rectangle));
                        Nodes.Add(new Node(variable, rectangle));
                        variable++;
                    }
                }
            }
            //Remove the dot where the pacman starts
            Dots.Remove(new Dot(new Rectangle(PacmanGame.gridSize, PacmanGame.gridSize, PacmanGame.gridSize, PacmanGame.gridSize)));
            //Adds powerups
            Random random = new Random();

            int[] values = Enumerable.Range(0, Map.Nodes.Count).OrderBy(x => random.Next()).ToArray();
            for (int counter = 0; counter < 4; counter++)
            {
                int       index          = values[counter];
                Rectangle rectangleValue = Map.Nodes.ElementAt(index).Position;
                Powerups.Add(new Powerup(rectangleValue));
                //Remove the dot where the powerup is
                Dots.Remove(new Dot(rectangleValue));
            }

            createAdjacencyList();

            Paddles[0] = new Paddle(new Rectangle(PacmanGame.horizontalSpace / 2, PacmanGame.screenHeight / 2, PacmanGame.gridSize, PacmanGame.gridSize * 5), Player.Left);
            Paddles[1] = new Paddle(new Rectangle(PacmanGame.screenWidth - PacmanGame.horizontalSpace / 2, PacmanGame.screenHeight / 2, PacmanGame.gridSize, PacmanGame.gridSize * 5), Player.Right);
        }
Example #2
0
        void LoadDots()
        {
            Dots d = new Dots();

            d.Location = new Point(40, 40);
            Dots d1 = new Dots();

            d1.Location = new Point(80, 40);
            Dots d2 = new Dots();

            d2.Location = new Point(120, 40);
            Dots d3 = new Dots();

            d3.Location = new Point(160, 40);

            Dots d4 = new Dots();

            d4.Location = new Point(200, 40);
            Dots d5 = new Dots();

            d5.Location = new Point(240, 40);
            Dots d6 = new Dots();

            d6.Location = new Point(280, 40);
            Dots d7 = new Dots();

            d7.Location = new Point(320, 40);

            Dots d8 = new Dots();

            d8.Location = new Point(360, 40);
            Dots d9 = new Dots();

            d9.Location = new Point(400, 40);
            Dots d10 = new Dots();

            d10.Location = new Point(440, 40);
            Dots d11 = new Dots();

            d11.Location = new Point(480, 40);

            Dots d12 = new Dots(300);

            d12.Dot_Color = Color.BlueViolet;
            d12.Location  = new Point(40, 80);
            Dots d13 = new Dots();

            d13.Location = new Point(40, 120);
            Dots d14 = new Dots();

            d14.Location = new Point(40, 160);
            Dots d15 = new Dots();

            d15.Location = new Point(40, 200);

            Dots d16 = new Dots();

            d16.Location = new Point(40, 240);
            Dots d17 = new Dots();

            d17.Location = new Point(40, 280);
            Dots d18 = new Dots();

            d18.Location = new Point(40, 320);
            Dots d19 = new Dots();

            d19.Location = new Point(40, 360);

            Dots d20 = new Dots();

            d20.Location = new Point(40, 400);
            Dots d21 = new Dots();

            d21.Location = new Point(40, 440);
            Dots d22 = new Dots();

            d22.Location = new Point(80, 440);
            Dots d23 = new Dots();

            d23.Location = new Point(120, 440);

            Dots d24 = new Dots();

            d24.Location = new Point(160, 440);
            Dots d25 = new Dots();

            d25.Location = new Point(200, 440);
            Dots d26 = new Dots();

            d26.Location = new Point(240, 440);
            Dots d27 = new Dots();

            d27.Location = new Point(280, 440);

            Dots d28 = new Dots();

            d28.Location = new Point(320, 440);
            Dots d29 = new Dots();

            d29.Location = new Point(360, 440);
            Dots d30 = new Dots();

            d30.Location = new Point(400, 440);
            Dots d31 = new Dots();

            d31.Location = new Point(440, 440);

            Dots d32 = new Dots(200);

            d32.Dot_Color = Color.BlueViolet;
            d32.Location  = new Point(480, 440);
            Dots d33 = new Dots();

            d33.Location = new Point(520, 440);
            Dots d34 = new Dots();

            d34.Location = new Point(520, 40);
            Dots d35 = new Dots();

            d35.Location = new Point(520, 80);


            Dots d36 = new Dots();

            d36.Location = new Point(520, 120);
            Dots d37 = new Dots();

            d37.Location = new Point(520, 160);
            Dots d38 = new Dots();

            d38.Location = new Point(520, 200);
            Dots d39 = new Dots();

            d39.Location = new Point(520, 240);

            Dots d40 = new Dots();

            d40.Location = new Point(520, 280);
            Dots d41 = new Dots();

            d41.Location = new Point(520, 320);
            Dots d42 = new Dots();

            d42.Location = new Point(520, 360);
            Dots d43 = new Dots();

            d43.Location = new Point(520, 400);

            Dots d48 = new Dots();

            d48.Location = new Point(100, 320);
            Dots d49 = new Dots();

            d49.Location = new Point(100, 360);
            Dots d50 = new Dots();

            d50.Location = new Point(140, 360);
            Dots d51 = new Dots(500);

            d51.Dot_Color = Color.Red;
            d51.Location  = new Point(400, 380);


            Dots d44 = new Dots();

            d44.Location = new Point(520, 280);
            Dots d45 = new Dots();

            d45.Location = new Point(520, 320);
            Dots d46 = new Dots();

            d46.Location = new Point(520, 360);
            Dots d47 = new Dots();

            d47.Location = new Point(520, 400);


            dots[0] = d;
            dots[1] = d1;
            dots[2] = d3;
            dots[3] = d2;

            dots[4] = d4;
            dots[5] = d5;
            dots[6] = d6;
            dots[7] = d7;

            dots[8]  = d8;
            dots[9]  = d9;
            dots[10] = d10;
            dots[11] = d11;

            dots[12] = d12;
            dots[13] = d13;
            dots[14] = d14;
            dots[15] = d15;

            dots[16] = d16;
            dots[17] = d17;
            dots[18] = d18;
            dots[19] = d19;

            dots[20] = d20;
            dots[21] = d21;
            dots[22] = d22;
            dots[23] = d23;

            dots[24] = d24;
            dots[25] = d25;
            dots[26] = d26;
            dots[27] = d27;

            dots[28] = d28;
            dots[29] = d29;
            dots[30] = d30;
            dots[31] = d31;

            dots[32] = d32;
            dots[33] = d33;
            dots[34] = d34;
            dots[35] = d35;

            dots[36] = d36;
            dots[37] = d37;
            dots[38] = d38;
            dots[39] = d39;

            dots[40] = d40;
            dots[41] = d41;
            dots[42] = d42;
            dots[43] = d43;
            dots[48] = d48;
            dots[49] = d49;
            dots[50] = d50;
            dots[51] = d51;

            PacmanGroupBox.Controls.AddRange(dots);
        }