Example #1
0
 public Path Diverge()
 {
     Path Next = new Path(Start, null);
     Next.Points = new List<Point>(Points);
     if (End != null)
     {
         Next.AddEnd(End);
     }
     return Next;
 }
Example #2
0
        private void GenerateMatrix(Node Prev, Point Aqui, Path Path)
        {
            if (CheckedBoard == null)
            {
                CheckedBoard = new bool[Board.Width, Board.Height];
            }
            CheckedBoard[Aqui.X, Aqui.Y] = true;

            if (Path == null)
            {
                Path = new Path(this, null);
            }

            if (All.ContainsKey(Aqui) && (!Prev.Location.Equals(Aqui) || Path.Points.Count > 1))
            {
                Node node;
                All.TryGetValue(Aqui, out node);
                Path.AddEnd(node);
                Prev.Paths.Add(Path);
                node.Paths.Add(Path.Reverse());
                //foreach (Point Point in Path.Points)
                //{
                //    UI.RegisterSprite(new StaticSprite(new Element { X = Point.X, Y = Point.Y }, "fruit/banana", 20));
                //}
                return;
            }

            if (SurroundingFreeSpaces(Aqui) > 2 && !Path.Start.Location.Equals(Aqui) && !All.ContainsKey(Aqui))
            {
                //UI.RegisterSprite(new StaticSprite(new Element { X = Aqui.X, Y = Aqui.Y }, "fruit/orange", 20));
                Node End = new Node(Aqui);
                All.Add(Aqui, End);
                //Path.AddEnd(End);
                //Prev.Paths.Add(Path);

                //End.Paths.Add(Path.Reverse());

                //foreach (Point Point in Path.Points)
                //{
                //    UI.RegisterSprite(new StaticSprite(new Element { X = Point.X, Y = Point.Y }, "fruit/cherry", 20));
                //}

                End.GenerateMatrix(End, End.Location, null);
                return;
            }

            for (double i = 0; i < 2 * MathHelper.Pi; i += MathHelper.Pi / 2)
            {
                Point Next = new Point(Aqui.X + (int)Math.Round(Math.Sin(i)), Aqui.Y + (int)Math.Round(Math.Cos(i)));
                if (IsInBounds(Next) && !Board.IsType(Enum.ElementTypes.Wall, Next) && !CheckedBoard[Next.X, Next.Y])
                {
                    GenerateMatrix(Prev, Next, Aqui.Equals(Location)?Path.Diverge():Path.Diverge(Aqui));
                }
            }
        }
Example #3
0
        public Path Diverge()
        {
            Path Next = new Path(Start, null);

            Next.Points = new List <Point>(Points);
            if (End != null)
            {
                Next.AddEnd(End);
            }
            return(Next);
        }