Example #1
0
 public Node(Board b, BoardUI UI)
 {
     Board = b;
     Handle = this;
     Location = Seek();
     CheckedBoard = new bool[Board.Width, Board.Height];
     All = new Dictionary<Point,Node>();
     Node.UI = UI;
 }
Example #2
0
 public Path(Node start, Node end)
 {
     Start = start;
     End = end;
     AddPoint(Start.Location);
     if (end != null)
     {
         AddPoint(end.Location);
     }
 }
Example #3
0
        private void GenerateMatrix(Node Prev, Point Aqui, Path Path)
        {
            if (CheckedBoard == null)
            {
                CheckedBoard = new bool[Board.Width, Board.Height];
            }
            CheckedBoard[Aqui.X, Aqui.Y] = true;

            if (Path == null)
            {
                Path = new Path(this, null);
            }

            if (All.ContainsKey(Aqui) && (!Prev.Location.Equals(Aqui) || Path.Points.Count > 1))
            {
                Node node;
                All.TryGetValue(Aqui, out node);
                Path.AddEnd(node);
                Prev.Paths.Add(Path);
                node.Paths.Add(Path.Reverse());
                //foreach (Point Point in Path.Points)
                //{
                //    UI.RegisterSprite(new StaticSprite(new Element { X = Point.X, Y = Point.Y }, "fruit/banana", 20));
                //}
                return;
            }

            if (SurroundingFreeSpaces(Aqui) > 2 && !Path.Start.Location.Equals(Aqui) && !All.ContainsKey(Aqui))
            {
                //UI.RegisterSprite(new StaticSprite(new Element { X = Aqui.X, Y = Aqui.Y }, "fruit/orange", 20));
                Node End = new Node(Aqui);
                All.Add(Aqui, End);
                //Path.AddEnd(End);
                //Prev.Paths.Add(Path);

                //End.Paths.Add(Path.Reverse());

                //foreach (Point Point in Path.Points)
                //{
                //    UI.RegisterSprite(new StaticSprite(new Element { X = Point.X, Y = Point.Y }, "fruit/cherry", 20));
                //}

                End.GenerateMatrix(End, End.Location, null);
                return;
            }

            for (double i = 0; i < 2 * MathHelper.Pi; i+= MathHelper.Pi/2)
            {
                Point Next = new Point(Aqui.X + (int)Math.Round(Math.Sin(i)), Aqui.Y + (int)Math.Round(Math.Cos(i)));
                if(IsInBounds(Next) && !Board.IsType(Enum.ElementTypes.Wall, Next) && !CheckedBoard[Next.X, Next.Y]){
                    GenerateMatrix(Prev, Next, Aqui.Equals(Location)?Path.Diverge():Path.Diverge(Aqui));
                }
            }
        }
Example #4
0
        private void BuildPath(InstructionSet IS, ElementTypes Type, Node Start)
        {
            //AlreadySearched.Add(this);

            //Random rnd = new Random();
            //for (int i = IS.Last.Paths.Count; i > 1; i--)
            //{
            //    int pos = rnd.Next(i);
            //    var x = IS.Last.Paths[i - 1];
            //    IS.Last.Paths[i - 1] = IS.Last.Paths[pos];
            //    IS.Last.Paths[pos] = x;
            //}

            //for (int i = 0; i < IS.Last.Paths.Count; i++ )
            //{
            //    Path Path = IS.Last.Paths[i];
            //    if (Path.ContainsType(Type, Board) && (Shortest == null || Shortest.distance > IS.distance))
            //    {
            //        Shortest = IS.AddPath(Path);
            //        continue;
            //    }
            //    if (AlreadySearched.Contains(Path.End))
            //    {
            //        continue;
            //    }
            //    Path.End.BuildPath(IS.AddPath(Path), Type);
            //}
            //AlreadySearched.Remove(this);

            Queue<Node> State = new Queue<Node>();
            List<Node> Traveled = new List<Node>();
            Queue<InstructionSet> Instructions = new Queue<InstructionSet>();

            Traveled.Add(Start);
            State.Enqueue(Start);
            Instructions.Enqueue(IS);

            while (State.Count > 0)
            {
                Node T = State.Dequeue();
                InstructionSet How = Instructions.Dequeue();
                foreach (Path P in T.Paths)
                {
                    if (P.ContainsType(Type, Board))
                    {
                        InstructionSet Found = How.AddPath(P);
                        if (Shortest == null || Found.distance < Shortest.distance)
                        {
                            Shortest = Found;
                        }
                        continue;
                    }
                    Node N = P.End;
                    if (!Traveled.Contains(N))
                    {
                        Traveled.Add(N);
                        State.Enqueue(N);
                        Instructions.Enqueue(How.AddPath(P));
                    }
                }
            }
        }
Example #5
0
 public void AddEnd(Node End)
 {
     this.End = End;
     AddPoint(End.Location);
 }