//On awake we should just create the adapter for
 //adaptation forwarding.
 void Awake()
 {
     Adapter = new UnityButtonUIButtonAdapterImplementation(UnityUIObject);
 }
 /// <inheritdoc />
 protected override void Initialize()
 {
     TextAdapter   = new UnityTextUITextAdapterImplementation(UnityUIObject2);
     ButtonAdapter = new UnityButtonUIButtonAdapterImplementation(UnityUIObject);
 }