public FishEnemy(Vector2 pos, PlayerCreature player) { enemyHabitat = Enemy.EnemyHabitat.ENEMY_HABITAT_SEA; enemyType = Enemy.EnemyType.ENEMY_TYPE_FISH; sprite = new SpriteTile(); this.player = player; if (texInfo == null) { //texInfo = new TextureInfo ("/Application/assets/stingray_float.png"); texInfo = new TextureInfo(AssetManager.GetTexture("stingray_float"), new Vector2i(4,1),TRS.Quad0_1); } if (spriteList == null) { spriteList = new SpriteList(texInfo); } spriteList.Position = new Vector2(0.0f,0.0f); spriteList.AddChild(sprite); Animations = new Dictionary<string, Animation>(); //texInfo = new TextureInfo(AssetManager.GetTexture("stingray_float"), new Vector2i(4,1),TRS.Quad0_1); Animations.Add("idle" , new Animation(0, 3, 0.3f, false)); CurrentAnimation = Animations["idle"]; CurrentAnimation.Play(); sprite.GetContentWorldBounds(ref boundingBox); sprite.Quad.S = new Vector2(321, 270);// map 1:1 on screen -- necessary? !!!\ sprite.CenterSprite(); sprite.Position = pos; sprite.Schedule((dt) => UpdateEnemyState(dt)); }
public PlayerCreature() { Animations = new Dictionary<string, Animation>(); texInfo = new TextureInfo(AssetManager.GetTexture("spritesheet"), new Vector2i(2,2), TRS.Quad0_1); Animations.Add("idle" , new Animation(0, 2, 0.4f, false)); CurrentAnimation = Animations["idle"]; CurrentAnimation.Play(); sprite = new SpriteTile(texInfo); sprite.TileIndex1D = CurrentAnimation.CurrentFrame; sprite.Quad.S = texInfo.TextureSizef; isJumping = false; }
public PlayerCreature() { Dead = false; Animations = new Dictionary<string, Animation>(); texInfo = new TextureInfo(AssetManager.GetTexture("catanimation"), new Vector2i(5,1),TRS.Quad0_1); Animations.Add("idle" , new Animation(0, 3, 0.1f, false)); CurrentAnimation = Animations["idle"]; CurrentAnimation.Play(); sprite = new SpriteTile(texInfo); sprite.TileIndex1D = CurrentAnimation.CurrentFrame; sprite.Quad.S = new Vector2(258, 214); sprite.CenterSprite(); isJumping = false; BoundingBox = new Bounds2(new Vector2(0, 258), new Vector2(0, 214)); }
public EndScene() { _waitTimer = new Timer(); ScheduleUpdate(); _sceneCamera = (Camera2D)Camera; Vector2 ideal_screen_size = new Vector2(960.0f, 544.0f); _sceneCamera.SetViewFromHeightAndCenter(ideal_screen_size.Y, ideal_screen_size / 2.0f); _groundLayer = new Layer(_sceneCamera); Animations = new Dictionary<string, Animation>(); var texInfo = new TextureInfo(AssetManager.GetTexture("catanimation"), new Vector2i(5,1),TRS.Quad0_1); _currentAnimation = new Animation(0, 5, 0.1f, false); _currentAnimation.Play(); _cat = new SpriteTile(texInfo); _cat.TileIndex1D = _currentAnimation.CurrentFrame; _cat.Quad.S = new Vector2(258, 214); _cat.CenterSprite(); _cat.Position = new Vector2(_sceneCamera.CalcBounds().Point00.X, _sceneCamera.CalcBounds().Point00.Y + _cat.TextureInfo.TextureSizef.Y/2 +64 ); var background = new SpriteTile(new TextureInfo(AssetManager.GetTexture("background_paper"))); background.Quad.S = background.TextureInfo.TextureSizef; background.CenterSprite(); background.Position = _sceneCamera.CalcBounds().Center; for(var i = 0; i < 5; i++) { var _sprite = new GroundTile(new TextureInfo(AssetManager.GetTexture("ground_tile"))); _groundLayer.AddChild(_sprite); _sprite.Quad.S = _sprite.TextureInfo.TextureSizef; _sprite.Position = new Vector2(_sceneCamera.CalcBounds().Point00.X + i * _sprite.TextureInfo.TextureSizef.X, _sceneCamera.CalcBounds().Point00.Y - _sprite.TextureInfo.TextureSizef.Y / 2); } _musicPlayer = AssetManager.GetBGM("endscreen").CreatePlayer(); _musicPlayer.Play(); AddChild(background); AddChild (_cat); AddChild (_groundLayer); }
public MapTestScene() { this.ScheduleUpdate (); animation = new Animation(0, 3, 0.1f, true); _random = new Random(); // bgm1 = new Bgm("/Application/assets/music1.mp3"); //bgm2 = new Bgm("/Application/assets/root.mp3"); // player = bgm1.CreatePlayer(); //player.Play (); SceneCamera = (Camera2D)Camera; var texInfo = new TextureInfo(AssetManager.GetTexture ("spritesheet"),new Vector2i(2,2), TRS.Quad0_1); _ground = new SpriteList(texInfo); _sprite = new SpriteTile(texInfo); _ground.AddChild(_sprite); _sprite.Quad.S = texInfo.TextureSizef; _sprite.CenterSprite(); _sprite.TileIndex2D = new Vector2i(0,0); GenerateMap(); AddChild(_ground); }
public void SetAnimation(string animation) { CurrentAnimation = Animations[animation]; }