public static GearMesh AddGear(Vector3 position, GearStructure gearStructure, Material meshMat = null, bool attachRigidbody = true)
 {
     return(AddGear(position, gearStructure.InnerRadius, gearStructure.RootRadius, gearStructure.OuterRadius, gearStructure.Sides, meshMat, attachRigidbody));
 }
 public void Build(GearStructure gearStructure, Material meshMat = null)
 {
     Build(gearStructure.InnerRadius, gearStructure.RootRadius, gearStructure.OuterRadius, gearStructure.Sides, meshMat);
 }
 public void Build(GearStructure gearStructure, Material meshMatt = null)
 {
     Build(gearStructure.innerRadius, gearStructure.rootRadius, gearStructure.outerRadius, gearStructure.sides, meshMatt);
 }