public override GameObject CreateTemplate() { var dropdown = new GameObject("DropDown", typeof(Dropdown), typeof(Image)).GetComponent <Dropdown>(); var label = new GameObject("Label", typeof(Text)).GetComponent <Text>(); var template = new GameObject("Template", typeof(ScrollRect), typeof(Image)).GetComponent <ScrollRect>(); var viewport = new GameObject("Viewport", typeof(Image), typeof(Mask)).GetComponent <Image>(); var content = new GameObject("Content", typeof(RectTransform)).GetComponent <RectTransform>(); var item = new GameObject("Item", typeof(Toggle)).GetComponent <Toggle>(); var item_bg = new GameObject("Item Background", typeof(Image)).GetComponent <Image>(); var item_cm = new GameObject("Item CheckMask", typeof(Image)).GetComponent <Image>(); var item_lb = new GameObject("Item Label", typeof(Text)).GetComponent <Text>(); label.transform.SetParent(dropdown.transform, false); template.transform.SetParent(dropdown.transform, false); viewport.transform.SetParent(template.transform, false); content.transform.SetParent(viewport.transform, false); item.transform.SetParent(content.transform, false); item_bg.transform.SetParent(item.transform, false); item_bg.transform.SetParent(item.transform, false); item_cm.transform.SetParent(item.transform, false); item_lb.transform.SetParent(item.transform, false); dropdown.targetGraphic = dropdown.GetComponent <Image>(); dropdown.captionText = label; dropdown.template = template.transform as RectTransform; dropdown.itemText = item_lb; template.viewport = viewport.transform as RectTransform; template.content = content; item.targetGraphic = item_bg; item.graphic = item_cm; PSDImporterUtility.SetNormalAnchor(AnchoType.XStretch | AnchoType.YStretch, dropdown.transform as RectTransform, label.transform as RectTransform); PSDImporterUtility.SetNormalAnchor(AnchoType.XCenter | AnchoType.YCenter, dropdown.transform as RectTransform, template.transform as RectTransform); PSDImporterUtility.SetNormalAnchor(AnchoType.XStretch | AnchoType.YStretch, template.transform as RectTransform, viewport.transform as RectTransform); PSDImporterUtility.SetNormalAnchor(AnchoType.XStretch | AnchoType.Up, viewport.transform as RectTransform, content.transform as RectTransform); PSDImporterUtility.SetNormalAnchor(AnchoType.XStretch | AnchoType.YStretch, content.transform as RectTransform, item.transform as RectTransform); PSDImporterUtility.SetNormalAnchor(AnchoType.XStretch | AnchoType.YStretch, item.transform as RectTransform, item_bg.transform as RectTransform); PSDImporterUtility.SetNormalAnchor(AnchoType.Left | AnchoType.YCenter, item.transform as RectTransform, item_cm.transform as RectTransform); PSDImporterUtility.SetNormalAnchor(AnchoType.XStretch | AnchoType.YStretch, item.transform as RectTransform, item_lb.transform as RectTransform); (template.transform as RectTransform).pivot = new Vector2(0.5f, 0.5f); content.pivot = new Vector2(0.5f, 1); content.sizeDelta = new Vector2(0, content.sizeDelta.y); (item_bg.transform as RectTransform).sizeDelta = Vector2.zero; (item_cm.transform as RectTransform).sizeDelta = new Vector2(20, 20); (item_lb.transform as RectTransform).sizeDelta = Vector2.zero; item_lb.alignment = label.alignment = TextAnchor.MiddleCenter; viewport.GetComponent <Image>().color = new Color(0, 0, 0, 0.1f); item_cm.enabled = false; return(dropdown.gameObject); }
protected void StretchTitle(UGUINode node) { var texts = node.transform.GetComponentsInChildren <Text>(); var title = Array.Find(texts, x => MatchAddress(x.name, rule.titleAddress)); if (title) { PSDImporterUtility.SetNormalAnchor(AnchoType.XStretch | AnchoType.YStretch, node.transform as RectTransform, title.transform as RectTransform); title.rectTransform.anchoredPosition = Vector3.zero; } }
protected void StretchTitle(UGUINode node) { var texts = node.transform.GetComponentsInChildren <Text>(); var title = Array.Find(texts, x => MatchAddress(x.name, titleAddress)); if (title) { PSDImporterUtility.SetNormalAnchor(AnchoType.XStretch | AnchoType.YStretch, node.transform as RectTransform, title.transform as RectTransform); title.rectTransform.anchoredPosition = Vector3.zero; title.alignment = TextAnchor.MiddleCenter; title.horizontalOverflow = HorizontalWrapMode.Overflow; title.verticalOverflow = VerticalWrapMode.Truncate; } }