Example #1
0
        private void Connection_PacketRecieved(FrostbiteConnection sender, bool isHandled, Packet packetBeforeDispatch) {
            if (packetBeforeDispatch.OriginatedFromServer == false) {
                Packet request = sender.GetRequestPacket(packetBeforeDispatch);

                if (request != null && String.Compare(request.Words[0], "version", StringComparison.OrdinalIgnoreCase) == 0) {
                    if (Game == null) {
                        if (String.Compare(packetBeforeDispatch.Words[1], "BFBC2", StringComparison.OrdinalIgnoreCase) == 0) {
                            Game = new BFBC2Client(sender);
                            _connection = null;
                        }
                        else if (String.Compare(packetBeforeDispatch.Words[1], "MOH", StringComparison.OrdinalIgnoreCase) == 0) {
                            Game = new MoHClient(sender);
                            _connection = null;
                        }
                        else if (String.Compare(packetBeforeDispatch.Words[1], "BF3", StringComparison.OrdinalIgnoreCase) == 0) {
                            Game = new BF3Client(sender);
                            _connection = null;
                        }
                        else if (String.Compare(packetBeforeDispatch.Words[1], "BF4", StringComparison.OrdinalIgnoreCase) == 0) {
                            Game = new BF4Client(sender);
                            _connection = null;
                        }
                        else if (String.Compare(packetBeforeDispatch.Words[1], "MOHW", StringComparison.OrdinalIgnoreCase) == 0) {
                            Game = new MOHWClient(sender);
                            _connection = null;
                        }

                        if (Game != null) {
                            VersionNumber = packetBeforeDispatch.Words[2];

                            Game.ServerInfo += new FrostbiteClient.ServerInfoHandler(OnServerInfo);
                            Game.SendServerinfoPacket();

                            //sender.SendQueued(new Packet(false, false, sender.AcquireSequenceNumber, "serverInfo"));
                        }
                    }
                    else if (Game.Connection != null) {
                        BeginLoginSequence();
                    }

                    sender.PacketReceived -= new FrostbiteConnection.PacketDispatchHandler(Connection_PacketRecieved);
                }
            }
        }
Example #2
0
        private void Connection_PacketRecieved(FrostbiteConnection sender, bool isHandled, Packet packetBeforeDispatch) {

            if (packetBeforeDispatch.OriginatedFromServer == false) {

                Packet request = sender.GetRequestPacket(packetBeforeDispatch);

                /*
                if (request != null && String.Compare(request.Words[0], "serverInfo", true) == 0) {

                    this.CurrentServerInfo = new CServerInfo(
                        new List<string>() {
                        "ServerName",
                        "PlayerCount",
                        "MaxPlayerCount",
                        "GameMode",
                        "Map",
                        "CurrentRound",
                        "TotalRounds",
                        "TeamScores",
                        "ConnectionState",
                        "Ranked",
                        "PunkBuster",
                        "Passworded",
                        "ServerUptime",
                        "RoundTime",
                        "GameMod", // Note: if another variable is affixed to both games this method
                        "Mappack",  // will need to be split into MoHClient and BFBC2Client.
                        "ExternalGameIpandPort",
                        "PunkBusterVersion",
                        "JoinQueueEnabled",
                        "ServerRegion"
                        }, packetBeforeDispatch.Words.GetRange(1, packetBeforeDispatch.Words.Count - 1)
                    );
                }
                */
                if (request != null && String.Compare(request.Words[0], "version", true) == 0) {

                    if (this.Game == null) {

                        if (String.Compare(packetBeforeDispatch.Words[1], "BFBC2", true) == 0) {
                            this.Game = new BFBC2Client((FrostbiteConnection)sender);
                            this.m_connection = null;
                        }
                        else if (String.Compare(packetBeforeDispatch.Words[1], "MOH", true) == 0) {
                            this.Game = new MoHClient((FrostbiteConnection)sender);
                            this.m_connection = null;
                        }
                        else if (String.Compare(packetBeforeDispatch.Words[1], "BF3", true) == 0) {
                            this.Game = new BF3Client((FrostbiteConnection)sender);
                            this.m_connection = null;
                        }
                        else if (String.Compare(packetBeforeDispatch.Words[1], "MOHW", true) == 0)
                        {
                            this.Game = new MOHWClient((FrostbiteConnection)sender);
                            this.m_connection = null;
                        }

                        if (this.Game != null) {

                            this.VersionNumber = packetBeforeDispatch.Words[2];

                            this.Game.ServerInfo += new FrostbiteClient.ServerInfoHandler(this.OnServerInfo);
                            this.Game.SendServerinfoPacket();

                            //sender.SendQueued(new Packet(false, false, sender.AcquireSequenceNumber, "serverInfo"));
                        }
                    }
                    else if (this.Game.Connection != null) {
                        this.BeginLoginSequence();
                    }

                    sender.PacketReceived -= new FrostbiteConnection.PacketDispatchHandler(Connection_PacketRecieved);
                }
            }
        }
Example #3
0
        private void Connection_PacketRecieved(FrostbiteConnection sender, bool isHandled, Packet packetBeforeDispatch)
        {
            if (packetBeforeDispatch.OriginatedFromServer == false) {

                Packet request = sender.GetRequestPacket(packetBeforeDispatch);

                if (request != null && String.Compare(request.Words[0], "serverInfo", true) == 0) {

                    this.CurrentServerInfo = new CServerInfo(
                        new List<string>() {
                        "ServerName",
                        "PlayerCount",
                        "MaxPlayerCount",
                        "GameMode",
                        "Map",
                        "CurrentRound",
                        "TotalRounds",
                        "TeamScores",
                        "ConnectionState",
                        "Ranked",
                        "PunkBuster",
                        "Passworded",
                        "ServerUptime",
                        "RoundTime",
                        "GameMod", // Note: if another variable is affixed to both games this method
                        "Mappack",  // will need to be split into MoHClient and BFBC2Client.
                        "ExternalGameIpandPort",
                        "PunkBusterVersion",
                        "JoinQueueEnabled",
                        "ServerRegion"
                        }, packetBeforeDispatch.Words.GetRange(1, packetBeforeDispatch.Words.Count - 1)
                    );
                }
                else if (request != null && String.Compare(request.Words[0], "version", true) == 0) {

                    if (packetBeforeDispatch.Words.Count >= 1 && String.Compare(packetBeforeDispatch.Words[0], "LogInRequired", true) == 0) {

                        // 0.6.0.0 -> 0.5.4.9 connections.  A login would have been required in previous
                        // version for a "version" packet to be sent.

                        this.Game = new BFBC2Client((FrostbiteConnection)sender);
                        this.m_connection = null;

                        if (this.Game != null) {
                            this.InitialSetup();

                            if (this.GameTypeDiscovered != null) {
                                FrostbiteConnection.RaiseEvent(this.GameTypeDiscovered.GetInvocationList(), this);
                            }
                        }

                    }
                    else if (packetBeforeDispatch.Words.Count >= 3) {
                        if (this.Game == null) {

                            if (String.Compare(packetBeforeDispatch.Words[1], "BFBC2", true) == 0) {
                                this.Game = new BFBC2Client((FrostbiteConnection)sender);
                                this.m_connection = null;
                            }
                            else if (String.Compare(packetBeforeDispatch.Words[1], "MOH", true) == 0) {
                                this.Game = new MoHClient((FrostbiteConnection)sender);
                                this.m_connection = null;
                            }

                            if (this.Game != null) {

                                this.VersionNumber = packetBeforeDispatch.Words[2];

                                this.InitialSetup();

                                if (this.GameTypeDiscovered != null) {
                                    FrostbiteConnection.RaiseEvent(this.GameTypeDiscovered.GetInvocationList(), this);
                                }
                            }
                        }
                        else if (this.Game.Connection != null) {
                            this.BeginLoginSequence();
                        }
                    }
                    sender.PacketReceived -= new FrostbiteConnection.PacketDispatchHandler(Connection_PacketRecieved);
                }
            }
        }