Example #1
0
        public void Fire(Vector2 direction, KillableUnit immuneCaster = null)
        {
            if (_lifeCoroutine == null)
            {
                if (immuneCaster != null)
                {
                    _immunityList.Add(immuneCaster);
                }

                _moveDirection = direction;

                _lifeCoroutine = StartCoroutine(LifeCountdown());
            }
        }
Example #2
0
        private void DealDamageToKillable(KillableUnit victim)
        {
            if (victim == null)
            {
                return;
            }

            if (!_victimHitCount.ContainsKey(victim))
            {
                _victimHitCount.Add(victim, 0);
            }

            victim.RecieveDamage(_damage);
            ++_victimHitCount[victim];

            if (!_immunityList.Contains(victim) && _victimHitCount[victim] >= _hitCount)
            {
                _immunityList.Add(victim);
                _victimHitCount.Remove(victim);
            }
        }