Example #1
0
 /// <summary>
 /// Notifies the specified subject.
 /// </summary>
 /// <param name="subject">The subject.</param>
 public void Notify(ObservedSubject subject)
 {
     if (subject is UI)
     {
         if ((subject as UI).NumberOfLife != this.numberOfLifes)
         {
             this.numberOfLifes = (subject as UI).NumberOfLife;
         }
     }
     else if (subject is Bullet)
     {
         numberOfLifes -= 1;
         this.NotifyAllObservers();
     }
     else if (subject is Bonus)
     {
         if ((subject as Bonus).Type != BonusType.none)
         {
             if ((subject as Bonus).Type == BonusType.invincible)
             {
                 if ((subject as Bonus).BonusTime > 0)
                 {
                     this.invincible = true;
                 }
                 else
                 {
                     this.invincible = false;
                 }
             }
             Game1.bonusList.Remove(subject as Bonus);
             currentBonus = (subject as Bonus);
         }
     }
 }
Example #2
0
        /// <summary>
        /// Initializes the specified image.
        /// </summary>
        /// <param name="image">The image.</param>
        /// <param name="position">The position.</param>
        public void Initialize(Texture2D image, Vector2 position)
        {
            this.image = image;
            this.position = position;
            FillObject2DInfo();

            this.currentBonus = new Bonus(image, Vector2.Zero, BonusType.none);
            bullets = new Bullet[MAX_BULLETS];
        }