// Use this for initialization void Start() { var config = new PNetC.ClientConfiguration(ip, port); Debug.Log("connecting to " + ip + ":" + port); Net.Connect(config); }
private void OnRoomChange(string s) { Debug.Log("server switched us to room " + s); //TODO: this should probably be called after we actually switch scenes, but because we're not changing scenes, we'll call it right now Net.FinishedRoomChange(); Net.RPC(3, StringSerializer.Instance.Update("This is a static rpc call. It goes to a room behaviour that is subscribed to it.")); }