public void Initialize() { _playerManager = GetComponentInParent <PlayerManager>(); animator = GetComponent <Animator>(); _inputHandler = GetComponentInParent <InputHandler>(); _playerLocomotion = GetComponentInParent <PlayerLocomotion>(); _vertical = Animator.StringToHash("Vertical"); _horizontal = Animator.StringToHash("Horizontal"); }
private void Start() { _inputHandler = GetComponent <InputHandler>(); _animator = GetComponentInChildren <Animator>(); _playerLocomotion = GetComponent <PlayerLocomotion>(); }