public EnemyData(EnemyData cloneMe) { Time = cloneMe.Time; Name = cloneMe.Name; BearingRadians = cloneMe.BearingRadians; Distance = cloneMe.Distance; Energy = cloneMe.Energy; Position = new Point2D(cloneMe.Position); Velocity = cloneMe.Velocity; Acceleration = cloneMe.Acceleration; HeadingRadians = cloneMe.HeadingRadians; TurnRateRadians = cloneMe.TurnRateRadians; }
} // Stored info about our current radar target. (Wiped each round/match.) // Public Methods public AdvancedRobotEx() { Enemy = new EnemyData(); }
public EnemyData Enemy { get; set; } // Stored info about our current radar target. (Wiped each round/match.) // Public Methods public AdvancedRobotEx() { Enemy = new EnemyData(); }