public async Task RollInitiative() { TurnCount = 0; await InitiativeTable.RollInitiative(); if (InitiativeTable.ActiveList.Count > 0) { ActiveCharacter = InitiativeTable.ActiveList[0]; } }
public Encounter() { InitiativeTable = new InitiativeTable(); }
public void AddCharacter(Character newChar) { InitiativeTable.AddCharacter(newChar); }