Example #1
0
        //typedef typename DA_t::state_type da_state_t;
        //typedef typename Algorithm_t::state_t algo_state_t;
        //typedef typename Algorithm_t::result_t algo_result_t;
        //typedef TreeWithAcceptance<algo_state_t, typename Acceptance::signature_type> stuttered_state_t;
        //typedef typename stuttered_state_t::ptr stuttered_state_ptr_t;

        //typedef std::pair<stuttered_state_ptr_t, da_state_t*> unprocessed_value_t;
        //typedef std::stack<unprocessed_value_t> unprocessed_stack_t;

        /** Convert the NBA to the DA */
        public void convert()
        {
            APSet ap_set = _da_result.getAPSet();

            if (_algo.checkEmpty())
            {
                _da_result.constructEmpty();
                return;
            }

            _algo.prepareAcceptance(_da_result.acceptance());

            TreeWithAcceptance s_start     = new TreeWithAcceptance(_algo.getStartState());
            DA_State           start_state = _da_result.newState();

            s_start.generateAcceptance(start_state.acceptance());
            if (_detailed_states)
            {
                //start_state->setDescription(s_start->toHTML());
                start_state.setDescription("hahahahah");
            }

            _state_mapper.add(s_start, start_state);
            _da_result.setStartState(start_state);

            Stack <KeyValuePair <TreeWithAcceptance, DA_State> > unprocessed;

            _unprocessed.Push(new KeyValuePair <TreeWithAcceptance, DA_State>(s_start, start_state));

            bool   all_insensitive     = _stutter_information.isCompletelyInsensitive();
            BitSet partial_insensitive = _stutter_information.getPartiallyInsensitiveSymbols();

            while (_unprocessed.Count > 0)
            {
                KeyValuePair <TreeWithAcceptance, DA_State> top = _unprocessed.Pop();
                //_unprocessed.pop();

                TreeWithAcceptance from    = top.Key;
                DA_State           da_from = top.Value;

                //for (APSet::element_iterator it_elem=ap_set.all_elements_begin();it_elem!=ap_set.all_elements_end();++it_elem)
                for (int it_elem = ap_set.all_elements_begin(); it_elem != ap_set.all_elements_end(); ++it_elem)
                {
                    APElement elem = new APElement(it_elem);

                    if (da_from.edges().get(elem) == null)
                    {
                        // the edge was not yet calculated...

                        if (!all_insensitive && partial_insensitive.get(it_elem) == null)
                        {
                            // can't stutter for this symbol, do normal step
                            UnionState         next_tree  = _algo.delta(from.getTree() as UnionState, elem).getState();
                            TreeWithAcceptance next_state = new TreeWithAcceptance(next_tree);
                            add_transition(da_from, next_state, elem);

                            continue;
                        }

                        // normal stuttering...

                        calc_delta(from, da_from, elem);

                        if (_limit != 0 && _da_result.size() > _limit)
                        {
                            //THROW_EXCEPTION(LimitReachedException, "");
                            throw new Exception("LimitReachedException");
                        }
                    }
                }
            }
        }
Example #2
0
        /**
         * Generate a DA using the Algorithm
         * Throws LimitReachedException if a limit is set (>0) and
         * there are more states in the generated DA than the limit.
         * @param algo the algorithm
         * @param da_result the DA where the result is stored
         *        (has to have same APSet as the nba)
         * @param limit a limit for the number of states (0 disables the limit).
         */
        public void convert(DAUnionAlgorithm algo, DRA da_result, int limit)
        {
            StateMapper <StateInterface, DA_State> state_mapper = new StateMapper <StateInterface, DA_State>();
            APSet ap_set = da_result.getAPSet();

            if (algo.checkEmpty())
            {
                da_result.constructEmpty();
                return;
            }

            //typedef typename DA_t::state_type da_state_t;
            //typedef typename Algorithm_t::state_t algo_state_t;
            //typedef typename Algorithm_t::result_t algo_result_t;

            algo.prepareAcceptance(da_result.acceptance());

            StateInterface start       = algo.getStartState();
            DA_State       start_state = da_result.newState();

            start.generateAcceptance(start_state.acceptance());
            if (_detailed_states)
            {
                start_state.setDescription(start.toHTML());
            }

            state_mapper.add(start, start_state);
            da_result.setStartState(start_state);

            //typedef std::pair<algo_state_t, da_state_t*> unprocessed_value;

            Stack <KeyValuePair <StateInterface, DA_State> > unprocessed = new Stack <KeyValuePair <StateInterface, DA_State> >();

            unprocessed.Push(new KeyValuePair <StateInterface, DA_State>(start, start_state));

            while (unprocessed.Count > 0)
            {
                KeyValuePair <StateInterface, DA_State> top = unprocessed.Pop();
                //unprocessed.pop();

                StateInterface cur  = top.Key;
                DA_State       from = top.Value;

                //for (APSet::element_iterator it_elem = ap_set.all_elements_begin(); it_elem != ap_set.all_elements_end(); ++it_elem)
                for (int it_elem = ap_set.all_elements_begin(); it_elem != ap_set.all_elements_end(); ++it_elem)
                {
                    APElement elem = new APElement(it_elem);

                    ResultStateInterface <UnionState> result = algo.delta(cur as UnionState, elem);


                    DA_State to = state_mapper.find(result.getState());

                    if (to == null)
                    {
                        to = da_result.newState();
                        result.getState().generateAcceptance(to.acceptance());

                        if (_detailed_states)
                        {
                            to.setDescription(result.getState().toHTML());
                        }

                        state_mapper.add(result.getState(), to);
                        unprocessed.Push(new KeyValuePair <StateInterface, DA_State>(result.getState(), to));
                    }

                    from.edges().set(elem, to);

                    if (limit != 0 && da_result.size() > limit)
                    {
                        throw new LimitReachedException("");
                    }
                }
            }
        }