Example #1
0
        /** Calculate the stutter closure for the NBA, for all symbols.
           * @param nba the NBA
           */
        public static NBA stutter_closure(NBA nba)
        {
            APSet apset = nba.getAPSet_cp();

            NBA nba_result_ptr = new NBA(apset);
            NBA result = nba_result_ptr;

            int element_count = apset.powersetSize();

            Debug.Assert(nba.getStartState() != null);
            int start_state = nba.getStartState().getName();

            for (int i = 0; i < nba.size(); i++)
            {
                int st = result.nba_i_newState();
                Debug.Assert(st == i);

                if (st == start_state)
                {
                    result.setStartState(result[st]);
                }

                if (nba[st].isFinal())
                {
                    result[st].setFinal(true);
                }
            }

            for (int i = 0; i < nba.size(); i++)
            {
                for (int j = 0; j < element_count; j++)
                {
                    int st = result.nba_i_newState();
                    Debug.Assert(st == nba.size() + (i*element_count) + j);
                    result[st].addEdge(new APElement(j), result[i]);
                    result[st].addEdge(new APElement(j), result[st]);
                }
            }

            List<List<BitSet>> reachable = new List<List<BitSet>>();
            //reachable.resize(element_count);
            Ultility.resize(reachable, element_count);

            for (int j = 0; j < element_count; j++)
            {
                //NBAEdgeSuccessors edge_successor = new NBAEdgeSuccessors(new APElement(j));
                SCCs scc = new SCCs();
                GraphAlgorithms.calculateSCCs(nba, scc, true, new APElement(j)); //,edge_successor

                reachable[j] = scc.getReachabilityForAllStates();

            #if VERBOSE
              std::cerr << "SCCs for " << APElement(j).toString(*apset) << std::endl;
              std::cerr << scc << std::endl;

              std::cerr << " Reachability: "<< std::endl;
              std::vector<BitSet>& reach=*reachable[j];
              for (unsigned int t=0; t < reach.size(); t++) {
              	std::cerr << t << " -> " << reach[t] << std::endl;
              }

              std::cerr << "  ---\n";
            #endif
            }

            for (int i = 0; i < nba.size(); i++)
            {
                NBA_State from = result[i];

                for (int j = 0; j < element_count; j++)
                {
                    BitSet result_to = new BitSet();

                    BitSet to = nba[i].getEdge(new APElement(j));
                    //for (BitSetIterator it=BitSetIterator(*to);it!=BitSetIterator::end(*to);++it)
                    for (int it = BitSetIterator.start(to); it != BitSetIterator.end(to); it = BitSetIterator.increment(to, it))
                    {
                        int to_state = it;

                        // We can go directly to the original state
                        result_to.set(to_state);
                        // We can also go to the corresponding stutter state instead
                        int stutter_state = nba.size() + (to_state*element_count) + j;
                        result_to.set(stutter_state);

                        // ... and then we can go directly to all the states that are j-reachable from to
                        result_to.Union(reachable[j][to_state]);
                    }

                    from.getEdge(new APElement(j)).Assign(result_to);
                }
            }

            //for (int i=0; i<reachable.size(); ++i) {
            //  delete reachable[i];
            //  }

            return nba_result_ptr;
        }
Example #2
0
        /** Calculate the stutter closure for the NBA, for a certain symbol.
           * @param nba the NBA
           * @param label the symbol for which to perform the stutter closure
           */
        public static NBA stutter_closure(NBA nba, APElement label)
        {
            APSet apset = nba.getAPSet_cp();

            NBA nba_result_ptr = new NBA(apset);
            NBA result = nba_result_ptr;

            int element_count = apset.powersetSize();

            Debug.Assert(nba.getStartState() != null);
            int start_state = nba.getStartState().getName();

            for (int i = 0; i < nba.size(); i++)
            {
                int st = result.nba_i_newState();
                Debug.Assert(st == i);

                if (st == start_state)
                {
                    result.setStartState(result[st]);
                }

                if (nba[st].isFinal())
                {
                    result[st].setFinal(true);
                }
            }

            for (int i = 0; i < nba.size(); i++)
            {
                int st = result.nba_i_newState();
                Debug.Assert(st == nba.size() + i);
                result[st].addEdge(label, result[i]);
                result[st].addEdge(label, result[st]);
            }

            //List<BitSet> reachable = null;

            //NBAEdgeSuccessors edge_successor = new NBAEdgeSuccessors(label);
            SCCs scc = new SCCs();
            GraphAlgorithms.calculateSCCs(nba, scc, true, label); //,edge_successor

            List<BitSet> reachable = scc.getReachabilityForAllStates();

            //    std::cerr << "SCCs for " << label.toString(*apset) << std::endl;
            //    std::cerr << scc << std::endl;

            //    std::cerr << " Reachability: "<< std::endl;
            //    for (unsigned int t=0; t < reachable->size(); t++) {
            //      std::cerr << t << " -> " << (*reachable)[t] << std::endl;
            //    }

            //    std::cerr << "  ---\n";

            for (int i = 0; i < nba.size(); i++)
            {
                NBA_State from = result[i];

                for (int j = 0; j < element_count; j++)
                {
                    BitSet result_to = new BitSet();

                    BitSet to = nba[i].getEdge(new APElement(j));
                    if (j != label.bitset)
                    {
                        result_to = to;
                    }
                    else
                    {
                        //for (BitSetIterator it=BitSetIterator(*to);it!=BitSetIterator::end(*to);++it)
                        for (int it = BitSetIterator.start(to); it != BitSetIterator.end(to); it = BitSetIterator.increment(to, it))
                        {
                            int to_state = it;

                            // We can go directly to the original state
                            result_to.set(to_state);
                            // We can also go to the corresponding stutter state instead
                            int stutter_state = nba.size() + to_state;
                            result_to.set(stutter_state);

                            // ... and then we can go directly to all the states that are j-reachable from to
                            result_to.Union(reachable[to_state]);
                        }
                    }

                    from.getEdge(new APElement(j)).Assign(result_to);
                }
            }

            //delete reachable;

            return nba_result_ptr;
        }
Example #3
0
            /** Node visitor */
            public void visit(SafraTree tree, SafraTreeNode node)
            {
                if (node.getChildCount() == 0) { return; }

                BitSet labeling_union = new BitSet();
                //for (SafraTreeNode::child_iterator it=node->children_begin();it!=node->children_end();++it)
                SafraTreeNode it = node.children_begin();
                while (it != node.children_end())
                {
                    labeling_union.Union(it.getLabeling());
                    it = it.increment();
                }

                if (labeling_union == node.getLabeling())
                {
                    // The union of the labelings of the children is exactly the
                    // same as the labeling of the parent ->
                    //  remove children
                    STVisitor_remove_subtree stv_remove = new STVisitor_remove_subtree(_tree_template);
                    tree.walkChildrenPostOrder(stv_remove, node);

                    node.setFinalFlag(true);///////////should be "+ i", means in Li
                }
            }
Example #4
0
        public List<BitSet> getReachabilityForAllStates()
        {
            //std::vector<BitSet>* v=new std::vector<BitSet>;
            //v->resize(_state_to_scc.size());

            List<BitSet> v = new List<BitSet>();
            Ultility.resizeExact(v, _state_to_scc.Count);

            for (int i = 0; i < _state_to_scc.Count; ++i)
            {
                int scc = state2scc(i);
                BitSet reachable_sccs = _reachability[scc];

                BitSet reachable_states = new BitSet();

                //for (BitSetIterator it(reachable_sccs); it != BitSetIterator::end(reachable_sccs); ++it)
                for (int it = BitSetIterator.start(reachable_sccs); it != BitSetIterator.end(reachable_sccs); it = BitSetIterator.increment(reachable_sccs, it))
                {
                    // union with all states from the reachable scc
                    reachable_states.Union(_sccs[it]);
                }

                v[i] = reachable_states;

                //std::cerr << "from "<<i<<": "<<reachable_states<<std::endl;
            }

            return v;
        }
Example #5
0
        /** Node visitor */
        public void visit(SafraTree tree, SafraTreeNode node)
        {
            BitSet new_labeling = new BitSet();

            BitSet old_labeling = node.getLabeling();
            for (int i = old_labeling.nextSetBit(0); i != -1; i = old_labeling.nextSetBit(i + 1))
            {
                new_labeling.Union(_nba[i].getEdge(_elem));//////////////generate new label.
            }

            node.getLabeling().Assign(new_labeling);
        }