/// <summary> /// Public method to instantiate ServerMessageSender singleton. /// </summary> /// <returns></returns> public static MessageSender GetInstance() { return(_instance ?? (_instance = new MessageSender())); }
public async void Connect() { var mainPageViewModel = MainPageViewModel.GetInstance(); if (mainPageViewModel.ConnectionStatus) { return; } var localPort = "4032"; var localHostName = new HostName("192.168.1.2"); // Currently doesn't work. var OzwegoProduction = new HostName("138.91.91.144"); var OzwegoPort = "4032"; var OzwegoStaging = new HostName("138.91.89.40"); var OzwegoStagingPort = "4032"; TcpSocket = new StreamSocket(); try { //await TcpSocket.ConnectAsync(localHostName, localPort); await TcpSocket.ConnectAsync(OzwegoStaging, OzwegoStagingPort); mainPageViewModel.ConnectionStatus = true; messageReceiver = MessageReceiver.GetInstance(); messageSender = MessageSender.GetInstance(); await messageSender.SendMessage(PacketType.c_LogIn, Settings.userInstance); // // Now wait for incoming messages from the server. // await messageReceiver.WaitForData(); } catch (Exception e) { //ToDo: Re-enable the code below. //#if DEBUG // // Throw an exception if it's not due to the server not running. // if (e.HResult != -2147014835) // { // throw; // } //#endif // // // // If this is an unknown status, it means that the error is fatal and retry will // // likely fail. // // // if (SocketError.GetStatus(e.HResult) == SocketErrorStatus.Unknown) // { // throw; // } // ToDo: Retry the connection here. //ToDo: This call throws a taskCanceled exception if you jam the button... Disconnect(); } }
/// <summary> /// Public method to instantiate ServerMessageSender singleton. /// </summary> /// <returns></returns> public static MessageSender GetInstance() { return _instance ?? (_instance = new MessageSender()); }