private void OnPlayerDisconnected(BasePlayer player) { PluginTimers timer = new PluginTimers(this); timer.Once(10, () => { player.SetFlag(BaseEntity.Flags.Locked, true); }); }
private void CheckActive() { if (!Plugins.SpawnHooksExtend.IsEntitySpawned(Entity)) { _onDeactivate.Invoke(this); return; } _innerTimer = _timerPlugin.Once(_updateIntervalSeconds, CheckActive); }