private void OnPlayerDisconnected(BasePlayer player)
        {
            PluginTimers timer = new PluginTimers(this);

            timer.Once(10, () =>
            {
                player.SetFlag(BaseEntity.Flags.Locked, true);
            });
        }
            private void CheckActive()
            {
                if (!Plugins.SpawnHooksExtend.IsEntitySpawned(Entity))
                {
                    _onDeactivate.Invoke(this);
                    return;
                }

                _innerTimer = _timerPlugin.Once(_updateIntervalSeconds, CheckActive);
            }