Example #1
0
        void Init()
        {
            LoadVariables();
            permission.RegisterPermission(perms, this);

            data = Interface.Oxide.DataFileSystem.GetFile(Name);

            try
            {
                storedData     = data.ReadObject <StoredData>();
                PoweredTurrets = storedData.PoweredTurrets;
                PoweredSams    = storedData.PoweredSams;
            }
            catch
            {
                storedData = new StoredData();
            }

            plugin = this;
        }
Example #2
0
        void Unload()
        {
            foreach (var autoturret in UnityEngine.Object.FindObjectsOfType <AutoTurret>())
            {
                if (autoturret.IsOnline())                 // Turn turrets off on Unload
                {
                    autoturret.SetIsOnline(false);
                    autoturret.SendNetworkUpdateImmediate();
                }
            }

            foreach (var sam in UnityEngine.Object.FindObjectsOfType <SamSite>())
            {
                if (sam.IsPowered())                 // Turn sams off on Unload
                {
                    sam.UpdateHasPower(0, 1);
                    sam.SendNetworkUpdateImmediate();
                }
            }

            SaveData();
            plugin = null;
        }