Example #1
0
            //TODO utility function, this needs to be moved to default config
            void InitGame()
            {
                IemGameBase.IemTeam team1 = AddTeam(
                    new IemGameBase.IemTeam("team_1", "blue", 1, 20, "Blue Bandits"));

                team1.Location = new Vector3(27, 34, 36);

                IemGameBase.IemTeam team2 = AddTeam(
                    new IemGameBase.IemTeam("team_2", "red", 1, 20, "Red Devils"));
                team2.Location = new Vector3(21, 41, -14);
            }
Example #2
0
            public int GetCountOfLivingPlayers(IemGameBase.IemTeam iemTeam)
            {
                int count = 0;

                foreach (IemGameBase.IemPlayer iemPlayer in iemTeam.Players.Values)
                {
                    BasePlayer player = IemUtils.FindPlayerByID(iemPlayer.PlayerId);
                    if (iemPlayer.PlayerState == IemUtils.PlayerState.Alive)
                    {
                        count++;
                    }
                }
                return(count);
            }
Example #3
0
            public bool CheckGameState()
            {
                bool someoneWon = false;

                foreach (IemGameBase.IemTeam iemTeam in Teams.Values)
                {
                    if (iemTeam.State != IemUtils.TeamState.Empty)
                    {
                        int count = 0;
                        foreach (IemGameBase.IemPlayer iemPlayer in iemTeam.Players.Values)
                        {
                            BasePlayer player = IemUtils.FindPlayerByID(iemPlayer.PlayerId);
                            if (iemPlayer.PlayerState == IemUtils.PlayerState.Alive)
                            {
                                count++;
                            }
                        }
                        if (count == 0)
                        {
                            iemTeam.State = IemUtils.TeamState.Lost;
                        }
                    }
                }
                int teamsNotLost = 0;

                IemGameBase.IemTeam winTeam = null;
                foreach (IemGameBase.IemTeam iemTeam in Teams.Values)
                {
                    if (iemTeam.State != IemUtils.TeamState.Empty &&
                        iemTeam.State != IemUtils.TeamState.Lost)
                    {
                        teamsNotLost++;
                        winTeam = iemTeam;
                    }
                }
                if (teamsNotLost == 1)
                {
                    someoneWon    = true;
                    winTeam.State = IemUtils.TeamState.Won;
                }
                if (someoneWon)
                {
                    gsm.ChangeState(EmbankStateManager.GameComplete.Instance);
                }
                return(someoneWon);
            }