Example #1
0
        public SpikeTrap()
        {
            FixedOrigin = new SpatialComponent(this);

            TargetSensor = new TargetSensorComponent(this)
            {
                SensorType = TargetSensorType.Rectangle,
                TargetCollisionCategories = CollisionCategory.Friendly,
            };
            TargetSensor.AttachTo(FixedOrigin);

            MovingBodyComponent = new BodyComponent(this)
            {
                InitMode = BodyComponentInitMode.Manual,
            };
            RootComponent = MovingBodyComponent;

            Animation = new SpriteAnimationComponent(this)
            {
                AnimationTypes = new List <SpriteAnimationType>
                {
                    SpriteAnimationType.Shopkeeper_Idle_Front
                },
            };
            Animation.AttachTo(this);
        }
Example #2
0
        public Gate()
        {
            LeftEdgeOffset = new SpatialComponent(this);
            {
                SpriteAnimationData anim    = SpriteAnimationFactory.GetAnimation(SpriteAnimationType.Gate_Closed);
                Vector2             hotspot = anim.Config.Hotspot * anim.Config.Scale;
                float offset = Conversion.ToMeters(hotspot.X - 128);
                LeftEdgeOffset.Spatial.Position.X -= offset;
            }
            LeftEdgeOffset.AttachTo(this);

            InnerBodyComponent = new BodyComponent(this)
            {
                InitMode = BodyComponentInitMode.Manual,
            };
            InnerBodyComponent.AttachTo(LeftEdgeOffset);

            OuterBodyComponent = new BodyComponent(this)
            {
                InitMode = BodyComponentInitMode.Manual,
            };
            OuterBodyComponent.AttachTo(LeftEdgeOffset);

            Trigger = new BodyComponent(this)
            {
                InitMode = BodyComponentInitMode.Manual,
            };
            Trigger.AttachTo(this);

            Animation = new SpriteAnimationComponent(this)
            {
                AnimationTypes = new List <SpriteAnimationType>
                {
                    SpriteAnimationType.Gate_Closed,
                    SpriteAnimationType.Gate_Open,
                },
            };
            Animation.AttachTo(this);
        }