Example #1
0
        public void Serialize(JObject root)
        {
            root["guid"]     = this.internal_guid.ToString();
            root["ref_guid"] = this.reference_guid.ToString();
            root["position"] = this.position.Serialize();
            root["rotation"] = this.m_rotation.Serialize();
            root["segnum"]   = this.m_segnum.ToString();
            root["type"]     = this.Type.ToString();
            root["sub_type"] = SubTypeName();             // note: Use the string name of the enum so future enum changes are handled and sub_types don't mysteriously change
            root["mp_team"]  = this.m_multiplayer_team_association_mask.ToString();

            var e_props    = new JObject();
            var serializer = new EntityPropsSerializer();

            serializer.Serialize(entity_props, e_props);

            root["properties"] = e_props;
        }
Example #2
0
        public void Deserialize(JObject root)
        {
            this.alive  = true;
            this.marked = false;

            // Older versions of serialized Entity does not
            // have Guids defined. Detect those cases and
            // generate the Guid at deserialization
            var guid_type_obj = root["guid"];

            if (guid_type_obj != null && guid_type_obj.Type == JTokenType.String)
            {
                this.internal_guid = guid_type_obj.GetGuid(Guid.Empty);
            }
            else
            {
                // Generate a Guid
                this.internal_guid = Guid.NewGuid();
            }

            this.reference_guid = root["ref_guid"].GetGuid(Guid.Empty);
            this.m_position     = root["position"].GetVector3();
            this.m_rotation     = root["rotation"].GetMatrix4();
            this.m_segnum       = root["segnum"].GetInt(-1);
            this.m_multiplayer_team_association_mask = root["mp_team"].GetInt(0);
            this.m_type = root["type"].GetEnum <EntityType>(EntityType.ENEMY);
            SetEntityProps();

            var sub_type_obj = root["sub_type"];

            if (sub_type_obj.Type == JTokenType.String)
            {
                this.SubType = GetSubTypeByName(sub_type_obj.GetString());
            }
            else
            {
                this.SubType = sub_type_obj.GetInt(0);
            }

            var serializer = new EntityPropsSerializer();

            serializer.Deserialize(entity_props, root["properties"].GetObject());
        }