public void Update(GameTime gameTime, Player player, KeyboardState keyboard) { if (this._isOnGravity) { this.CheckGravity(gameTime); } if (!this._isFalling) { if (this._haveSpotted) { this.AnimateAlert(gameTime, player); } else if (this.IsOnAlert) { this.AnimateOnAlert(gameTime); } else { this.AnimateNormal(gameTime); } } else if (this._isJumping) { if (this._haveSpotted) { this.AnimateAlert(gameTime, player); } else if (this.IsOnAlert) { this.AnimateOnAlert(gameTime); } else { this.AnimateNormal(gameTime); } } }
public void Draw(SpriteBatch spriteBatch, Player player) { foreach (Blocks block in Blocks.BlockList) { if (block.IsActive) { if (player.GetType() == typeof(Jekyll) && player.IsActiveVision) { if (block.IsJekyllVisible) spriteBatch.Draw(block.Texture, block.HitBox, Color.Yellow); else spriteBatch.Draw(block.Texture, block.HitBox, Color.Blue); } else if (player.GetType() == typeof(Hide) && player.IsActiveVision) { if (block.IsHideVisible) spriteBatch.Draw(block.Texture, block.HitBox, Color.Yellow); else spriteBatch.Draw(block.Texture, block.HitBox, Color.Red); } else if (!player.Statut && player.IsActiveObject && InventoryCase.InventoryCaseList[0].Status) { spriteBatch.Draw(block.Texture, block.HitBox, Color.LightGreen); } else { spriteBatch.Draw(block.Texture, block.HitBox, Color.White); } } } foreach (Camera cam in Camera.CamerasBlockList) { if (cam.IsActive) cam.Draw(spriteBatch); } foreach (MovableEnnemyBlock block in MovableEnnemyBlock.MovableEnnemyList) { if (block.IsActive) block.Draw(spriteBatch); } if (puzzle0 != null) puzzle0.Draw(spriteBatch); else if (puzzle1 != null) puzzle1.Draw(spriteBatch); if (player.IsThrowing) { if (player.ThrowId == 1) spriteBatch.Draw(cible.Texture, cible.HitBox, Color.White); } if (cible.IsItemThrow) { cible.TimerThrow++; if (cible.TimerThrow == 4) { cible.TimerThrow = 0; if (!cible.IsItemCrash) { if (cible.ItemColumn < 7) cible.ItemColumn++; else cible.ItemColumn = 0; } else { if (cible.ItemColumn < 1) cible.ItemColumn++; else cible.IsItemThrow = false; } } Texture2D text; text = cible.IsItemCrash ? Ressources.bottle_crash : Ressources.bottle; spriteBatch.Draw(text, cible.ItemBox, new Rectangle((cible.ItemColumn * 15), 0, 15, 15), Color.White, 0f, new Vector2(0, 0), SpriteEffects.None, 0f); cible.CheckMove(); } if (cible.IsBoxThrow) { if (!cible.IsBoxCrash && cible.IsBoxLaunch) { Texture2D text = Ressources.boxH; spriteBatch.Draw(text, cible.BoxBox, new Rectangle(0, 0, 40, 70), Color.White, 0f, new Vector2(0, 0), SpriteEffects.None, 0f); cible.CheckBoxMove(); } } }
public void AnimateAlert(GameTime gameTime, Player player) { if (_reverse) { if (IsOnAlert) { if (Side) { this.spotted_zone.X = this._hitBox.X + this._hitBox.Width; this.spotted_zone.Y += (int)_dir.Y * (int)this._speed; this.Effects = SpriteEffects.None; } else { this.spotted_zone.X = this._hitBox.X - this.spotted_zone.Width; this.spotted_zone.Y -= (int)_dir.Y * (int)this._speed; this.Effects = SpriteEffects.FlipHorizontally; } } else { this.spotted_zone.X = this._hitBox.X - this.spotted_zone.Width; this.spotted_zone.Y -= (int) _dir.Y*(int) this._speed; this.Effects = SpriteEffects.FlipHorizontally; } } else { if (IsOnAlert) { if (Side) { this.spotted_zone.X = this._hitBox.X + this._hitBox.Width; this.spotted_zone.Y += (int)_dir.Y * (int)this._speed; this.Effects = SpriteEffects.None; } else { this.spotted_zone.X = this._hitBox.X - this.spotted_zone.Width; this.spotted_zone.Y -= (int)_dir.Y * (int)this._speed; this.Effects = SpriteEffects.FlipHorizontally; } } else { this.spotted_zone.X = this._hitBox.X + this._hitBox.Width; this.spotted_zone.Y += (int)_dir.Y * (int)this._speed; this.Effects = SpriteEffects.None; } } if (!player.HitBox.Intersects(this.spotted_zone)) { time3 += gameTime.ElapsedGameTime.Milliseconds; if (time3 > 2000) { this._haveSpotted = false; time3 = 0; } } time4 += gameTime.ElapsedGameTime.Milliseconds; if (time4 > 500) { time4 = 0; if (this._reverse) { if(this._isOnAlert && this.side) new BulletBlock(this._hitBox.X + this._hitBox.Width, this.HitBox.Y + (this._hitBox.Height) / 3, new Vector2(1, 0), this._strength / 5); else new BulletBlock(this._hitBox.X, this.HitBox.Y + (this._hitBox.Height) / 3, new Vector2(-1, 0), this._strength / 5); } else { if (this._isOnAlert && !this.side) new BulletBlock(this._hitBox.X, this.HitBox.Y + (this._hitBox.Height) / 3, new Vector2(-1, 0), this._strength / 5); else new BulletBlock(this._hitBox.X + this._hitBox.Width, this.HitBox.Y + (this._hitBox.Height) / 3, new Vector2(1, 0), this._strength / 5); } } }
public void Update(KeyboardState keyboard, GamePadState pad, MouseState mouse, GameTime gameTime, Player player) { if (FirstGame.checkpoint && !slide && FirstGame.reloadCount != 0 && FirstGame.canCheck) { this.Slide(1800, player); slide = true; } if (GameMain.Status != "inventory") { if (player.GetType() == typeof(Jekyll)) { foreach (InteractZoneBlockWithPuzzle interBlock in InteractZoneBlockWithPuzzle.InteractZoneBlockList) { if (player.HitBox.Intersects(interBlock.HitBox)) { if (interBlock.IsActivate) { if (interBlock.Id == 0) { if (puzzle0 == null) puzzle0 = new Puzzle0(); else puzzle0.Update(pad, gameTime); } else if (interBlock.Id == 1) { if (puzzle1 == null) puzzle1 = new Puzzle1(); else puzzle1.Update(pad, gameTime); } if (puzzle0 != null && !puzzle0.Status) { interBlock.IsActivate = false; if (puzzle0.Success) { MovableNeutralBlock.MovableNeutralList[0].Activate = true; } puzzle0 = null; puzzle1 = null; GameMain.Status = "on"; } } else { if (pad.IsButtonDown(Buttons.A) && oldPad.IsButtonUp(Buttons.A)) { interBlock.IsActivate = true; GameMain.Status = "pause"; } } } } } } if (GameMain.Status == "on") { futurePos = player.HitBox; if (!player.IsAttacking) player.CheckMove(); // Animation des blocs mouvants foreach (EndZoneBlock endzone in EndZoneBlock.EndZoneBlockList) { if (player.HitBox.Intersects(endzone.HitBox)) { FirstGame.start = false; FirstGame.end = true; FirstGame.Hp = AlignementGUI._value / 4; FirstGame.Jp = 100 - FirstGame.Hp; } } foreach (SkillPointsBonusBlock bonus in SkillPointsBonusBlock.SkillPointsBonusList) { if (bonus.HitBox.Intersects(player.HitBox) && bonus.IsActive) { bonus.IsActive = false; if (bonus.Status) Hide._hskillPoints += bonus.Value; else Jekyll._jskillsPoints += bonus.Value; } } foreach (MovableNeutralBlock block in MovableNeutralBlock.MovableNeutralList) { if (block.IsActive) block.Update(gameTime); } foreach (MovableEnnemyBlock block in MovableEnnemyBlock.MovableEnnemyList) { if (block.IsActive) { block.Update(gameTime, player, keyboard); if (player.HitBox.Intersects(block.SpotZone) && !player.IsHiding) { block.HaveSpotted = true; } } } foreach (BulletBlock bullet in BulletBlock.BulletBlockList) { bullet.Update(); if (bullet.HitBox.Intersects(player.HitBox) && bullet.IsActive) { bullet.IsActive = false; player.Health -= bullet.Strength + 1; if (player.Health <= 0) { FirstGame.NoLifeDeath = true; } } } foreach (ItemBlock item in ItemBlock.ItemBlockList) { if (item.IsActive) { if (item.HitBox.Intersects(player.HitBox) && item.IsActive && !player.Statut) { item.IsActive = false; InventoryCase.InventoryCaseList[item.Id].IsEmpty = false; } } } foreach (Camera cam in Camera.CamerasBlockList) { if (cam.IsActive) { cam.Update(gameTime); if (!player.IsHiding && player.HitBox.Intersects(cam.Spot_rec)) { FirstGame.SpottedDeath = true; } } } foreach (InfectedZoneBlock zone in InfectedZoneBlock.InfectedZoneBlockList) { if (player.HitBox.Intersects(zone.HitBox)) { if (player.Statut) { player.Health--; if (player.Health <= 0) FirstGame.NoLifeDeath = true; } else if (!player.Statut && (!InventoryCase.InventoryCaseList[0].Status || !player.IsActiveObject)) { player.Health--; if (player.Health <= 0) FirstGame.NoLifeDeath = true; } } } foreach (CheckpointBlock check in CheckpointBlock.CheckpointBlockList) { if (player.HitBox.Intersects(check.HitBox)) { FirstGame.checkpoint = true; } } if (!ClimbableBlock.ClimbableBlockList[0].IsActive && !ClimbableBlock.ClimbableBlockList[1].IsActive) { grueTimer++; if (grueTimer < 240 / 3) { StaticNeutralBlock.StaticNeutralList[0].Y -= 2; StaticNeutralBlock.StaticNeutralList[1].Y -= 2; StaticNeutralBlock.StaticNeutralList[2].Y += 3; StaticNeutralBlock.StaticNeutralList[3].Y += 3; player.DecreaseCoordY(2); LaunchableBlock.LaunchableBlockList[0].Y += 3; } } //Déplacements joueurs/cartes if (pad.IsButtonUp(Buttons.LeftThumbstickLeft) && pad.IsButtonUp(Buttons.LeftThumbstickRight) && !player.IsJumping) { player.AccelMode = 1; player.Speed = 1.5f; accelTimer = 0; player.SetAccelSpeed(); player.BlockPLayer(); } else if (pad.IsButtonDown(Buttons.LeftThumbstickLeft)) { if (player.CanMove && player.EndAttack) { this.SetPlayerAccelMode(gameTime, player); this.Move(Keys.Left, player); } } else if (pad.IsButtonDown(Buttons.LeftThumbstickRight)) { if (player.CanMove && player.EndAttack) { this.SetPlayerAccelMode(gameTime, player); this.Move(Keys.Right, player); } } if (pad.IsButtonDown(Buttons.LeftThumbstickUp) && player.FallingSpeed == 0) { bool lad = false; foreach (Ladder ladder in Ladder.LadderList) { if (player.GetType() == typeof(Jekyll)) { if (player.HitBox.Intersects(ladder.HitBox) && !player.IsCrouch) { Rectangle left = new Rectangle(player.HitBox.X, player.HitBox.Y, 5, player.HitBox.Height); Rectangle right = new Rectangle(player.HitBox.X + player.HitBox.Width - 5, player.HitBox.Y, 5, player.HitBox.Height); if (ladder.HitBox.Intersects(left) && ladder.HitBox.Intersects(right)) { lad = true; player.DecreaseCoordY(1); } } } } if (!lad && !player.PlayerMove) { //this.LookUp(true, gameTime, player); } } else if (pad.IsButtonUp(Buttons.LeftThumbstickUp) && showCount > 0) { //this.LookUp(false, gameTime, player); player.LookUpDownPhase = true; } else if (pad.IsButtonDown(Buttons.LeftThumbstickUp)) { foreach (Ladder ladder in Ladder.LadderList) { if (player.HitBox.Intersects(ladder.HitBox) && !player.IsCrouch) { Rectangle left = new Rectangle(player.HitBox.X, player.HitBox.Y, 5, player.HitBox.Height); Rectangle right = new Rectangle(player.HitBox.X + player.HitBox.Width - 5, player.HitBox.Y, 5, player.HitBox.Height); if (ladder.HitBox.Intersects(left) && ladder.HitBox.Intersects(right)) { player.DecreaseCoordY(1); } } } } else { player.LookUpDownPhase = false; } if (pad.IsButtonDown(Buttons.LeftThumbstickDown) && player.FallingSpeed == 0) { foreach (Ladder ladder in Ladder.LadderList) { if (player.GetType() == typeof(Jekyll)) { if (player.HitBox.Intersects(ladder.HitBox)) { Rectangle feet = new Rectangle(player.HitBox.X, player.HitBox.Y + player.HitBox.Height - 1, player.HitBox.Width, 1); Rectangle feetplus = feet; feetplus.Y++; if (feet.Intersects(ladder.HitBox) || feetplus.Intersects(ladder.HitBox) && !player.IsCrouch) { Rectangle left = new Rectangle(player.HitBox.X, player.HitBox.Y, 5, player.HitBox.Height); Rectangle right = new Rectangle(player.HitBox.X + player.HitBox.Width - 5, player.HitBox.Y, 5, player.HitBox.Height); if (ladder.HitBox.Intersects(left) && ladder.HitBox.Intersects(right)) { player.IncreaseCoordY(1); } } } } } } if (pad.IsButtonDown(Buttons.LeftThumbstickDown) && player.FallingSpeed == 0 && oldPad.IsButtonUp(Buttons.LeftThumbstickDown)) { var lad = false; foreach (Ladder ladder in Ladder.LadderList) { if (player.GetType() == typeof(Jekyll)) { if (player.HitBox.Intersects(ladder.HitBox)) { lad = true; break; } } } if (!player.Statut && !lad && !player.IsJumping) player.stoop(1); } else if (pad.IsButtonUp(Buttons.LeftThumbstickDown) && oldPad.IsButtonDown(Buttons.LeftThumbstickDown)) { if (!player.Statut) player.stoop(0); } if (pad.IsButtonDown(Buttons.A) && oldPad.IsButtonUp(Buttons.A) && !player.IsJumping) { if (player.Statut && player.CanJump && player.EndAttack) { bool ok = true; if (pad.IsButtonDown(Buttons.LeftThumbstickLeft)) jumpInitKey = Keys.Left; else if (pad.IsButtonDown(Buttons.LeftThumbstickRight)) jumpInitKey = Keys.Right; else if (pad.IsButtonDown(Buttons.LeftThumbstickRight) && pad.IsButtonDown(Buttons.LeftThumbstickLeft)) jumpInitKey = 0; else jumpInitKey = 0; foreach (Door block in Door.DoorList) { if (block.HitBox.Intersects(futurePos) && !block.IsOpen) { ok = false; } } if(ok) player.JumpPlayer(); } else if (!player.Statut && player.CanClimb) { if (pad.IsButtonDown(Buttons.LeftThumbstickRight)) { futurePos.X += (int)player.Speed; foreach (ClimbableBlock block in ClimbableBlock.ClimbableBlockList) { if (block.HitBox.Intersects(futurePos)) { if (block.IsActive && block.IsClimbable) player.ClimbBox(block, 0); } } } else if (pad.IsButtonDown(Buttons.LeftThumbstickLeft)) { futurePos.X -= (int)player.Speed; foreach (ClimbableBlock block in ClimbableBlock.ClimbableBlockList) { if (block.HitBox.Intersects(futurePos)) { if (block.IsActive && block.IsClimbable) player.ClimbBox(block, 1); } } } } if (pad.IsButtonDown(Buttons.LeftThumbstickRight)) { futurePos.X += (int)player.Speed; foreach (Door block in Door.DoorList) { if (block.HitBox.Intersects(futurePos) && !block.IsOpen) { block.IsOpen = true; block.Texture = Ressources.door_open; block.HitBox = new Rectangle(block.HitBox.X + 10, block.HitBox.Y, block.Texture.Width, block.Texture.Height); block.IsCollidable = false; } } } else if (pad.IsButtonDown(Buttons.LeftThumbstickLeft)) { futurePos.X -= (int)player.Speed; foreach (Door block in Door.DoorList) { if (block.HitBox.Intersects(futurePos) && !block.IsOpen) { block.IsOpen = true; block.Texture = Ressources.door_open; block.HitBox = new Rectangle(block.HitBox.X + 10, block.HitBox.Y, block.Texture.Width, block.Texture.Height); block.IsCollidable = false; } } } } if (pad.IsButtonDown(Buttons.RightShoulder) && oldPad.IsButtonUp(Buttons.RightShoulder)) { if (player.Statut) { if (player.CanHVision) { if (player.IsActiveVision) player.IsActiveVision = false; else player.IsActiveVision = true; } } else { if (player.CanJVision) { if (player.IsActiveVision) player.IsActiveVision = false; else player.IsActiveVision = true; } } } if (player.IsCrouch) { player.CrouchAnime(); } if (player.IsAttacking) { player.AttackAnime(); //player.BlockPLayer(); futurePos.Width = 70; /* * Test de collision quand on attaque sur les blocs grimpables */ foreach (ClimbableBlock block in ClimbableBlock.ClimbableBlockList) { if (block.HitBox.Intersects(futurePos)) { if (block.IsBreakable && player.HitAttack) { player.destroy(block); } } } if (player.IsSwitch) { if (player.IsCrouch) player.stoop(0); if (player.IsThrowing) { cible.IsItemThrow = false; player.IsThrowing = false; } player.IsSwitch = false; } foreach (MovableEnnemyBlock block in MovableEnnemyBlock.MovableEnnemyList) { if (block.HitBox.Intersects(futurePos)) { if (block.IsBreakable && player.HitAttack) { player.destroy(block); } } } } if ((pad.IsButtonDown(Buttons.RightTrigger) || pad.IsButtonDown(Buttons.LeftTrigger)) && oldPad.IsButtonUp(Buttons.RightTrigger) && oldPad.IsButtonUp(Buttons.LeftTrigger)) { if (player.Statut) { player.Speed = 5; player.IsSpriting = true; } } if (player.IsSpriting && pad.IsButtonUp(Buttons.RightTrigger) && pad.IsButtonUp(Buttons.LeftTrigger)) { if (player.Statut) { player.Speed = 3; player.IsSpriting = false; } } if (pad.IsButtonDown(Buttons.B) && oldPad.IsButtonUp(Buttons.B)) { if (player.Statut && player.EndAttack) { player.IsAttacking = true; player.BeginAttack = true; player.EndAttack = false; } else if (!player.Statut && player.CanHide) { foreach (HidingBlock block in HidingBlock.HidingBlockList) { if (block.HitBox.Intersects(futurePos)) { if (!block.IsHide) { player.hide(block, 0); } } } } } if (player.IsHiding) { if (!player.HideBlock.HitBox.Intersects(futurePos) && player.IsHiding) player.hide(player.HideBlock, 1); } if (pad.IsButtonDown(Buttons.Y) && oldPad.IsButtonUp(Buttons.Y)) { if (!player.Statut) { player.IsActiveObject = !player.IsActiveObject; } } if (pad.IsButtonDown(Buttons.X) && oldPad.IsButtonUp(Buttons.X)) { if (!player.Statut) { if (!player.IsThrowing) { if (player.DirectionPlayer == Direction.Left) cible = new Launch((player.HitBox.X - 50), (player.HitBox.Y + 56), Direction.Left); else if (player.DirectionPlayer == Direction.Right) cible = new Launch((player.HitBox.X + 50), (player.HitBox.Y + 56), Direction.Right); player.IsThrowing = true; player.BlockPLayer(); player.ThrowId = 1; player.CanMove = false; } else { player.IsThrowing = false; if (cible.sens == Direction.Left) { int distance = player.HitBox.X - cible.HitBox.X; int ratio = 0; if (distance <= 100) { cible.Vitesse = 1; ratio = 3; } else if (distance > 100 && distance <= 300) { cible.Vitesse = 2; ratio = 2; } else if (distance > 300 && distance <= 410) cible.Vitesse = 3; cible.FSpeed = distance * 8f / 400 * -1 - ratio; } else if (cible.sens == Direction.Right) { int distance = cible.HitBox.X - player.HitBox.X; int ratio = 0; if (distance <= 100) { cible.Vitesse = 1; ratio = 3; } else if (distance > 100 && distance <= 300) { cible.Vitesse = 2; ratio = 2; } else if (distance > 300 && distance <= 410) cible.Vitesse = 3; cible.FSpeed = distance * 8f / 400 * -1 - ratio; } cible.IsItemThrow = true; } } else { futurePos = player.HitBox; futurePos.X = (int)(player.DirectionPlayer == Direction.Left ? futurePos.X - player.Speed : futurePos.X + player.Speed); if (!player.IsThrowing) { foreach (LaunchableBlock block in LaunchableBlock.LaunchableBlockList) { if (block.HitBox.Intersects(futurePos)) { if (block.IsActive) { if (player.DirectionPlayer == Direction.Left) cible = new Launch((player.HitBox.X - 50), (player.HitBox.Y + 56), Direction.Left); else if (player.DirectionPlayer == Direction.Right) cible = new Launch((player.HitBox.X + 50), (player.HitBox.Y + 56), Direction.Right); block.IsActive = false; player.ThrowId = 2; cible.IsBoxThrow = true; player.BlockLaunch = block; player.IsThrowBox = true; player.throwBox(block, pad); cible.Vitesse = 5; cible.FSpeed = 370 * 6f / 400 * -1; } } } } } } foreach (MovableNeutralBlock blocks in MovableNeutralBlock.MovableNeutralList) { Rectangle futurPos = player.HitBox; futurPos.Y++; if (futurPos.Intersects(blocks.HitBox) && blocks.IsActive) { player.takeElevators(blocks, _downSide, _upSide); } } if (player.IsJumping) { player.JumpAnime(); } if (!cible.IsBoxCrash && cible.IsBoxThrow) { player.LaunchAnime(cible); } if (cible.IsItemThrow && cible.IsItemCrash) { throwcount++; if (throwcount >= 6) { throwcount = 0; cible.EffetZone = new Rectangle(cible.HitBox.X - 250, cible.HitBox.Y - 50, 500, 50); foreach (MovableEnnemyBlock ennemy in MovableEnnemyBlock.MovableEnnemyList) { if (ennemy.HitBox.Intersects(cible.EffetZone) && !ennemy.IsOnAlert) { ennemy.IsOnAlert = true; int distance = ennemy.HitBox.X - cible.HitBox.X; if (distance > 0) ennemy.Side = true; else ennemy.Side = false; distance = Math.Abs(distance); ennemy.initDistance = distance; ennemy.Distance = distance; } } } } if (player.IsThrowing) { if (player.ThrowId == 1) { player.throwItem(cible, pad); player.BlockPLayer(); player.CanMove = false; player.Speed = 0; } else if (player.ThrowId == 2) { player.throwBox(LaunchableBlock.LaunchableBlockList[0], pad); player.BlockPLayer(); player.CanMove = false; player.Speed = 0; } } } oldKeyboard = keyboard; oldPad = pad; }
public void Slide(int i, Player player) { foreach (Blocks block in Blocks.BlockList) { if (player.IsJumping) block.DecreaseCoordBlockX(i); else block.DecreaseCoordBlockX(i); } foreach (Camera cam in Camera.CamerasBlockList) { if (player.IsJumping) cam.DecreaseSpotCoordBlockX(i); else cam.DecreaseSpotCoordBlockX(i); } foreach (MovableEnnemyBlock block in MovableEnnemyBlock.MovableEnnemyList) { if (player.IsJumping) block.DecreaseCoordBlockX(i); else block.DecreaseCoordBlockX(i); } }
public void SetPlayerAccelMode(GameTime gameTime, Player player) { if (player.Statut) { if (!player.IsJumping && !player.IsAttacking && player.CanMove && player.Speed <= 3) player.Speed += 0.01f; if (player.Speed <= 2) { player.AccelMode = 1; } else if (player.Speed > 2 && player.Speed <= 3.1f) { player.AccelMode = 2; } else if (player.Speed == 5) { player.AccelMode = 3; } } else { if (player.CanMove && player.Speed <= 3) player.Speed += 0.01f; if (player.Speed <= 2) { player.AccelMode = 1; } else if (player.Speed > 2 && player.Speed <= 3) { player.AccelMode = 2; } } }
public void Move(Keys key, Player player) { player.SetAccelSpeed(); if (player.IsJumping) { key = jumpInitKey; if (key == Keys.Left) { futurePos.X -= (int)player.Speed; } else if (key == Keys.Right) { futurePos.X += (int)player.Speed; } } else { if (key == Keys.Left) { futurePos.X -= (int)player.Speed; } else if (key == Keys.Right) { futurePos.X += (int)player.Speed; } } blockMove = true; foreach (StaticNeutralBlock block in StaticNeutralBlock.StaticNeutralList) { if (block.IsCollidable && block.IsActive) { if (block.HitBox.Intersects(futurePos)) { if (player.FallingSpeed < 0 && player.AccelMode != 1) player.FallingSpeed = 0; blockMove = false; player.AccelMode = 1; accelTimer = 0; break; } } } if (blockMove) { foreach (ClimbableBlock block in ClimbableBlock.ClimbableBlockList) { if (block.IsCollidable && block.IsActive) { if (block.HitBox.Intersects(futurePos)) { if (player.FallingSpeed < 0 && player.AccelMode != 1) player.FallingSpeed = 0; blockMove = false; player.AccelMode = 1; accelTimer = 0; break; } } } } if (blockMove) { foreach (Door block in Door.DoorList) { if (block.IsCollidable && block.IsActive && !block.IsOpen) { if (block.HitBox.Intersects(futurePos)) { if (player.FallingSpeed < 0 && player.AccelMode != 1) player.FallingSpeed = 0; blockMove = false; player.AccelMode = 1; accelTimer = 0; break; } } } } if (blockMove) { foreach (LaunchableBlock block in LaunchableBlock.LaunchableBlockList) { if (block.IsCollidable && block.IsActive) { if (block.HitBox.Intersects(futurePos)) { if (player.FallingSpeed < 0 && player.AccelMode != 1) player.FallingSpeed = 0; blockMove = false; player.AccelMode = 1; accelTimer = 0; break; } } } } if (blockMove) { playerMove = false; float sp = player.Speed; Rectangle RightCut = new Rectangle(player.HitBox.X + (player.HitBox.Width / 2), player.HitBox.Y, player.HitBox.Width / 2, player.HitBox.Height); Rectangle LeftCut = new Rectangle(player.HitBox.X, player.HitBox.Y, player.HitBox.Width / 2, player.HitBox.Height); Rectangle RightSide = Map._rightSide.HitBox; Rectangle LeftSide = Map._leftSide.HitBox; RightSide.X += (int)sp; RightSide.Width -= (int)sp; LeftSide.Width -= (int)sp; if (RightCut.Intersects(LeftSide) || LeftCut.Intersects(RightSide)) { playerMove = true; } if (playerMove) { if (key == Keys.Left) player.MovePlayerLeft(true); else if (key == Keys.Right) player.MovePlayerRight(true); } else { if (key == Keys.Left) { player.MovePlayerLeft(false); foreach (Blocks block in Blocks.BlockList) { if (player.IsJumping) block.IncreaseCoordBlockX((int)player.SpeedInAir); else block.IncreaseCoordBlockX((int)player.Speed); } foreach (Camera cam in Camera.CamerasBlockList) { if (player.IsJumping) cam.IncreaseSpotCoordBlockX((int)player.SpeedInAir); else cam.IncreaseSpotCoordBlockX((int)player.Speed); } foreach (MovableEnnemyBlock block in MovableEnnemyBlock.MovableEnnemyList) { if (player.IsJumping) block.IncreaseCoordBlockX((int)player.SpeedInAir); else block.IncreaseCoordBlockX((int)player.Speed); } } else if (key == Keys.Right) { player.MovePlayerRight(false); foreach (Blocks block in Blocks.BlockList) { if (player.IsJumping) block.DecreaseCoordBlockX((int)player.SpeedInAir); else block.DecreaseCoordBlockX((int)player.Speed); } foreach (Camera cam in Camera.CamerasBlockList) { if (player.IsJumping) cam.DecreaseSpotCoordBlockX((int)player.SpeedInAir); else cam.DecreaseSpotCoordBlockX((int)player.Speed); } foreach (MovableEnnemyBlock block in MovableEnnemyBlock.MovableEnnemyList) { if (player.IsJumping) block.DecreaseCoordBlockX((int)player.SpeedInAir); else block.DecreaseCoordBlockX((int)player.Speed); } } } } }
public void LookUp(bool active, GameTime gameTime, Player player) { if (active) { showTimer += gameTime.ElapsedGameTime.Milliseconds; if (showTimer > 1000) { if (showCount < showMax) { showCount++; foreach (Blocks block in Blocks.BlockList) { block.IncreaseCoordBlockY(1); } foreach (Camera cam in Camera.CamerasBlockList) { cam.IncreaseSpotCoordBlockY(1); } foreach (MovableEnnemyBlock block in MovableEnnemyBlock.MovableEnnemyList) { block.IncreaseCoordBlockX(1); } } } } else { showTimer = 0; int speedShow = 5; showCount -= speedShow; if (showCount < 0) { showCount += speedShow; speedShow = 1; showCount -= speedShow; } if (showCount >= 0) { foreach (Blocks block in Blocks.BlockList) { block.DecreaseCoordBlockY(speedShow); } foreach (Camera cam in Camera.CamerasBlockList) { cam.DecreaseSpotCoordBlockY(speedShow); } foreach (MovableEnnemyBlock block in MovableEnnemyBlock.MovableEnnemyList) { block.DecreaseCoordBlockX(1); } player.CheckGravity(); } } }